] Namens
Edward Kmett
Verzonden: Wednesday, May 26, 2010 7:53 PM
Aan: Ryan Trinkle
CC: iph...@haskell.org; haskell-c...@haskell.org; haskell@haskell.org;
react...@haskell.org
Onderwerp: Re: [Haskell] Re: [Haskell-cafe] Work on Video Games in Haskell
On Wed, May 26, 2010 at 5:51 AM, Ryan Trinkle
On Wed, May 26, 2010 at 01:17:00PM -0700, Evan Laforge wrote:
> Unfortunately then you get another cockamamie restriction in the whole
> JVM vs. tail calls thing... but if you can get around that then lots
> of people will like you a lot.
Working on it... :)
John
--
John Meacham - ⑆rep
wouldn't they just want to have TCO happen during the compilation into
java? why would you want to output java that has recursion?
-Dan
On Wed, May 26, 2010 at 4:17 PM, Evan Laforge wrote:
>> So, sadly, I think your chances of shipping your a title written in Haskell
>> on the iPhone are shot to
On Wed, May 26, 2010 at 5:51 AM, Ryan Trinkle
wrote:
> Hi guys,
>
> I don't think this licensing issue will be a problem for us. It's not
> clear to me that our game violates this new term, and we certainly don't
> violate any of the principles Steve Jobs used to justify it. If Apple wants
> to
Hallo,
On Wed, May 26, 2010 at 10:08 AM, Dave Bayer
wrote:
>
> Read "Coders at Work": The most reasoned, pragmatic objection to Lisp family
> language syntax over e.g. Haskell syntax is simply code density. This
> consideration gets up-ended if one's primary constraint is entering code
> throu
On May 26, 2010, at 2:51 AM, Ryan Trinkle wrote:
> I don't think this licensing issue will be a problem for us. It's not clear
> to me that our game violates this new term, and we certainly don't violate
> any of the principles Steve Jobs used to justify it. If Apple wants to
> reject our app
Hi guys,
I don't think this licensing issue will be a problem for us. It's not clear
to me that our game violates this new term, and we certainly don't violate
any of the principles Steve Jobs used to justify it. If Apple wants to
reject our app, they already have a variety of excuses at their d
On May 26, 2010, at 04:14 , David Virebayre wrote:
On Wed, May 26, 2010 at 9:58 AM, Brandon S. Allbery KF8NH
wrote:
You might want to reread that license agreement. Specifically:
Ah, yes. Ouch, that's abusive.
Can they tell the difference though ?
I suspect GHC-generated code is fairly di
On Wed, May 26, 2010 at 9:58 AM, Brandon S. Allbery KF8NH
wrote:
> You might want to reread that license agreement. Â Specifically:
>
> "Applications must be originally written in Objective-C, C, C++, or
> JavaScript as executed by the iPhone OS WebKit engine, and only code
> written in C, C++, an
On May 26, 2010, at 03:50 , David Virebayre wrote:
On Wed, May 26, 2010 at 9:23 AM, Lyndon Maydwell
wrote:
As a side note, how is this project getting around the language
restrictions apple put in the developer license agreement?
From the project page :
This version uses Apple's official
On Wed, May 26, 2010 at 9:23 AM, Lyndon Maydwell wrote:
> As a side note, how is this project getting around the language
> restrictions apple put in the developer license agreement?
>From the project page :
This version uses Apple's official iPhone SDK as its back end compiler.
David.
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