Hello, I've put my Haskell bindings to SDL,SDL_Image, and SDL_TTF here..
http://homepages.nildram.co.uk/~ahey/HLibs/Multimedia.SDL.Core/ http://homepages.nildram.co.uk/~ahey/HLibs/Multimedia.SDL.Image/ http://homepages.nildram.co.uk/~ahey/HLibs/Multimedia.SDL.TTF/ It's not really as polished as I would like for a first release, but I haven't had much time to work on it recently and it seems a pity to see it just gathering dust when it might be useful to some people. I hope to get back to work on it myself soon. At the moment it's probably not terribly useful. It's just a raw binding to (most of) the SDL video and event handling. So it has no sound, no computed graphics capability (just text rendering and pre-prepared sprite blitting), and joystick handling still sucks a bit. Also, blitting is not very fast under X11 (no surprises there). It was much faster on Win32/DirectX last time I tested it, but that was a while ago so I don't know if the current version builds or works on Win32. BTW, If anybody finds the lack of audio too style cramping, feel free to contribute a binding to this part of SDL :-) It's not something I need particularly urgently so you might have to wait a while otherwise. I plan to give the graphics capabilities higher priority. Regards -- Adrian Hey _______________________________________________ Haskell mailing list [EMAIL PROTECTED] http://www.haskell.org/mailman/listinfo/haskell