Some more news about DM-haskell..

2001-10-30 Thread Anders Elfgren
Hehe sure :) If I DO finish it that is :) It should actually be close to being at the state where I just have to add different images and when to display them. Then I need to work on some kind of function to allow it to take 'w','s','n'and 'e' as input, or if I can, the arrow keys. Btw, I see t

Re: What does this error message mean

2001-10-30 Thread Richard Watson
At 9:38pm on Oct 30, 2001, [EMAIL PROTECTED] wrote: > My (current) problem lies in whatPic, which returns the error > Program error: {whatPic Facing2_North (1,6)} > if I type in > whatPic North (1,6) > or just call it through the draw2 function (which is supposed to be the > main drawing function

What does this error message mean

2001-10-30 Thread Anders Elfgren
Short intro (skip down for the real reason for this email) : Hi, I'm a student at Chalmers and have finished the Haskell course but actually (is IS weird, but I'm pretty sure I like it... :) ) found the language to be pretty cool and decided to try and make an ascii-based Dungeon Master type game

Re: Vim syntax files for .lhs files using \begin{code} and \end{code}

2001-10-30 Thread Max Kirillov
Hi. That's my hacked syntax files Max. On Tue, Oct 30, 2001 at 02:22:07PM +, Nicholas Nethercote wrote: > Hi, > > The Vim syntax file for literate Haskell programs handles code lines that > begin with a '>' character fine. But in GHC much of the code is defined > between "\begin{code}" an

Vim syntax files for .lhs files using \begin{code} and \end{code}

2001-10-30 Thread Nicholas Nethercote
Hi, The Vim syntax file for literate Haskell programs handles code lines that begin with a '>' character fine. But in GHC much of the code is defined between "\begin{code}" and "\end{code}" pairs, and that shows up as one giant comment. Does anybody know where I might be able to obtain a Vim sy