Hehe sure :) If I DO finish it that is :)
It should actually be close to being at the state where I just have to add
different images and when to display them. Then I need to work on some
kind of function to allow it to take 'w','s','n'and 'e' as input, or if I
can, the arrow keys.
Btw, I see t
At 9:38pm on Oct 30, 2001, [EMAIL PROTECTED] wrote:
> My (current) problem lies in whatPic, which returns the error
> Program error: {whatPic Facing2_North (1,6)}
> if I type in
> whatPic North (1,6)
> or just call it through the draw2 function (which is supposed to be the
> main drawing function
Short intro (skip down for the real reason for this email) :
Hi, I'm a student at Chalmers and have finished the Haskell course but
actually (is IS weird, but I'm pretty sure I like it... :) ) found the
language to be pretty cool and decided to try and make an ascii-based
Dungeon Master type game
Hi.
That's my hacked syntax files
Max.
On Tue, Oct 30, 2001 at 02:22:07PM +, Nicholas Nethercote wrote:
> Hi,
>
> The Vim syntax file for literate Haskell programs handles code lines that
> begin with a '>' character fine. But in GHC much of the code is defined
> between "\begin{code}" an
Hi,
The Vim syntax file for literate Haskell programs handles code lines that
begin with a '>' character fine. But in GHC much of the code is defined
between "\begin{code}" and "\end{code}" pairs, and that shows up as one
giant comment.
Does anybody know where I might be able to obtain a Vim sy