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On 2003-02-21T13:37:26-0500, Mike T. Machenry wrote:
> Eh, state is not possible. This is a recursive state space search. I need
> to branch the state of the game and not allow branches to effect others.
I see-- so you don't care about performing array updates in place,
because you will be copying
On Fri, 21 Feb 2003, M. Parker wrote:
> I'm a real newbie to Haskell, and I'm having trouble with a particular problem
> dealing with higher-order functions.
>
> Exercise 5.9 in Hudak's "School of Expression" asks us to write a function,
> "makeChange," s.t. it makes change for a given amount u
Ah, I see. Finite maps might be appropriate, then. Here's a sketch of
how you might implement arraylike objects with finite maps.
-- Array-like objects built from FiniteMaps
-- Dean Herington, Feb. 22, 2003
module FMArray (FMArray, fmArray, get, set, update) where
import Array
import FiniteMa