x-type.net

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Re: can this be written more easily?

2003-02-22 Thread Ken Shan
On 2003-02-21T13:37:26-0500, Mike T. Machenry wrote: > Eh, state is not possible. This is a recursive state space search. I need > to branch the state of the game and not allow branches to effect others. I see-- so you don't care about performing array updates in place, because you will be copying

Re: Simple problem from Hudak's SOE

2003-02-22 Thread Dean Herington
On Fri, 21 Feb 2003, M. Parker wrote: > I'm a real newbie to Haskell, and I'm having trouble with a particular problem > dealing with higher-order functions. > > Exercise 5.9 in Hudak's "School of Expression" asks us to write a function, > "makeChange," s.t. it makes change for a given amount u

Re: can this be written more easily?

2003-02-22 Thread Dean Herington
Ah, I see. Finite maps might be appropriate, then. Here's a sketch of how you might implement arraylike objects with finite maps. -- Array-like objects built from FiniteMaps -- Dean Herington, Feb. 22, 2003 module FMArray (FMArray, fmArray, get, set, update) where import Array import FiniteMa