On 12-11-27 01:02 AM, kudah wrote:
On Mon, 26 Nov 2012 18:21:33 -0500 "Albert Y. C. Lai"
wrote:
Lastly, there is no "Setup install". Use "copy" and "register".
$ runghc Setup.hs --help
[...]
install Copy the files into the install locations. Run register.
copy Copy the
Jeff Shaw wrote:
> I've run into an issue that makes me think that when the GHC GC runs
> while a Snap or Warp HTTP server is serving connections, the GC
> prevents or delays TCP connections from forming. My application
> requires that TCP connections form within a few tens of milliseconds.
> I'm
Nathan Hüsken wrote:
> When writing games in other (imperative) languages, I like to separate
> the game logic from the rendering. For this I use something similar to
> the observer pattern.
>
> [...]
>
> So I am wondering: Is there (or can someone think of) a different
> pattern by which this co
On Mon, 26 Nov 2012 18:21:33 -0500 "Albert Y. C. Lai"
wrote:
> Lastly, there is no "Setup install". Use "copy" and "register".
$ runghc Setup.hs --help
> This Setup program uses the Haskell Cabal Infrastructure.
> See http://www.haskell.org/cabal/ for more information.
>
> Usage: Setup.hs COMMA
Hello,
I've run into an issue that makes me think that when the GHC GC runs
while a Snap or Warp HTTP server is serving connections, the GC prevents
or delays TCP connections from forming. My application requires that TCP
connections form within a few tens of milliseconds. I'm wondering if
any
Not sure, but maybe you can define a Drawable class with a method in
converting inner state to something draw func could use, so it would be
like this:
draw :: Drawable a => a -> IO ()
вторник, 27 ноября 2012 г. пользователь Nathan Hüsken писал:
> Hey,
>
> When writing games in other (imperativ
Dear Gábor, Erik, and Oleg,
Thank you for your advices. Also what I have wanted, the extensible
dimensional type system, has just been released.
http://hackage.haskell.org/package/unittyped-0.1
Now I have homeworks to test these, thank you!
2012/11/27 Erik Hesselink
> If you're up for it, O
On 12-11-26 04:34 AM, Kim-Ee Yeoh wrote:
Nice tip, Albert! Good to know! One question I have is, is (runghc
Setup.lhs) equivalent to (cabal) in
runghc Setup.lhs <$> [configure, build, install]
?
Setup defaults to --global --prefix=/usr/local
cabal defaults to --user --prefix=$HOME/.cabal
Thi
Hey,
When writing games in other (imperative) languages, I like to separate
the game logic from the rendering. For this I use something similar to
the observer pattern.
With rendering I mean anything only related to how objects are drawn to
the screen. Animation state for example.
On my journey
If you're up for it, Oleg has a lot of interesting material about this
subject [1].
Regards,
Erik
[1] http://okmij.org/ftp/Haskell/typeEQ.html
On Sun, Nov 25, 2012 at 9:36 AM, Takayuki Muranushi wrote:
> Is it possible to write
>
> type family SameType a b :: Bool
>
> which returns True if a
Nice tip, Albert! Good to know! One question I have is, is (runghc
Setup.lhs) equivalent to (cabal) in
runghc Setup.lhs <$> [configure, build, install]
?
On Mon, Nov 26, 2012 at 8:08 AM, Brent Yorgey wrote:
> > [cabal haddock, if you want]
> > cabal copy
> > cabal register
>
> Even this does no
Brent Yorgey writes:
> On Sun, Nov 25, 2012 at 06:09:26PM -0500, Albert Y. C. Lai wrote:
>> If you begin with "cabal configure", the correct idiom is:
>>
>> cabal configure [flags]
>> cabal build
>> [cabal haddock, if you want]
>> cabal copy
>> cabal register
>
> Even this does not do the same t
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