I sent this to a friend who asked me about monad transformers and he
reckons it should be saved somewhere. If anyone feels up to giving it a
quick fact-check, that'd be great. I'm not sure what to do with it,
though. It doesn't seem to be made of the right stuff for a tutorial but
I'm not sure
Jules Bean wrote:
Jack Kelly wrote: -snip-
Essentially you have to choose some form of identity (relational DB fans
might call it a "key") for your players and rooms. My gut feeling is
that String will do fine; it's nice for debugging, gives rise to a
natural way to write your
Hi,
I've been thinking about two things for some time now:
1. Sharpening my haskell
2. Implementing a MUD server
I've been thinking about doing (1) and (2) at the same time but I've run
into some problems with data structures.
I need to be able to get a list of players from a room (for things