Hi Cafe,
I'm glad to announce my fork of yi-editor. As a emacer, I made yi-editor
more emacs like, including the following change:
1. ido-mode like file find and buffer find
2. support more color in vty
3. automatic search tags file in parents's directory
4. change some keymap
The fol
Hi Cafe,
I came from the C/C++ world, recently I play with a haskell editor named
yi-editor, I find haskell build phase is very slow:
1.Compile one .hs file is slow
2. When change a little, it will recompile many many files
Compare to c, compile a c source file seems much quick then compile
Thanks. I will have a try.
On Fri, Feb 1, 2013 at 11:15 PM, Rustom Mody wrote:
> On Fri, Feb 1, 2013 at 8:45 AM, Junior White wrote:
>
>> Sadly! I like hugs because it can embed in my game client as lua. For
>> game logic language, I think the following properties a
Thanks! With your help, I have compiled hugs on my macbook! I'll try to
embed it into my game client engine next week.
On Fri, Feb 1, 2013 at 1:19 PM, Brandon Allbery wrote:
> On Thu, Jan 31, 2013 at 10:15 PM, Junior White wrote:
>
>> So that lua best fits the rule very
on it, if no one, can I do it myself?
On Fri, Feb 1, 2013 at 1:42 AM, Brandon Allbery wrote:
> On Thu, Jan 31, 2013 at 1:31 AM, Junior White wrote:
>
>> Hi Cafe,
>> I downloaded the latest hugs98 source package, unzip and build, I get
>> the following link errors.
Hi Cafe,
I downloaded the latest hugs98 source package, unzip and build, I get the
following link errors. It seems many symbols are not defined, am I missing
same depending libraries?
This is my machine info:
➜ hugs98-plus-Sep2006 git:(master) ✗ uname -a
Darwin lan-seimatoMacBook-Air.local 1
t 5:32 PM, Junior White wrote:
>
>>
>>
>> Thanks for your reply! I must learn more to fully understand what's
>> going on inside the list comprehension.
>> But when I frist learn Haskell, it says sequence doesn't matter, but now
>> it is a b
gt; sameDiag try qs = any (\(colDist,q) -> abs (try - q) == colDist)
> $ zip [1..] qs
>
> Of course you can make more refined versions of `x`, which perform all
> kinds of fair enumeration, but that is not the main point here. It is the
> fact that the parameters to `x`
On Wed, Jan 30, 2013 at 5:51 PM, Doaitse Swierstra wrote:
> From the conclusion that both programs compute the same result it can be
> concluded that the fact that you have made use of a list comprehension has
> forced you to make a choice which should not matter, i.e. the order in
> which to pl
So this is a problem in lazy evaluation language, it will not appear in
python or erlang, am i right?
On Tue, Jan 29, 2013 at 5:54 PM, Junior White wrote:
> Thanks again! I understand now. I'll be careful when the next time I use
> list comprehension.
>
>
> On Tue, Jan
Thanks again! I understand now. I'll be careful when the next time I use
list comprehension.
On Tue, Jan 29, 2013 at 5:48 PM, Artyom Kazak wrote:
> Junior White писал(а) в своём письме Tue, 29 Jan 2013
> 12:40:08 +0300:
>
> Hi Artyom,
>>Thanks! But I don't unde
Hi Artyom,
Thanks! But I don't understand why in the first case "queens' (k-1)" is
being recomputed n times?
On Tue, Jan 29, 2013 at 5:31 PM, Artyom Kazak wrote:
> Junior White писал(а) в своём письме Tue, 29 Jan 2013
> 12:25:49 +0300:
>
>
> The only dif
Hi Cafe,
I have two programs for the same problem "Eight queens problem",
the link is http://www.haskell.org/haskellwiki/99_questions/90_to_94.
My two grograms only has little difference, but the performance, this is
my solution:
-- solution 1-
As a Haskell Beginner I also appreciate this excellent work!
On Fri, Dec 7, 2012 at 10:53 AM, Andriy Drozdyuk wrote:
> I just wanted to express my gratitude to whoever wrote the "IO inside"
> tutorial:
> http://www.haskell.org/haskellwiki/IO_inside
>
> It is one of the best pieces of writing in
Hi Alexandar,
Thanks for your help! I give up Foreign.Erlang and try usual tcp server
in Haskell instead.
-- Forwarded message --
From: Junior White
Date: Fri, Jan 4, 2013 at 3:18 PM
Subject: Re: [Haskell-cafe] Foreign.Erlang help
To: Alexander Alexeev
Hi Alexandar,
Thanks
Hi all,
I have a game server programming in erlang, but now i want to write some
game logic in haskell, how to write a haskell node for erlang?
ps:I have read the introduce of Foreign.Erlang,I use haskell send a
message to a erlang echo server, but the server not receive anything.
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