Re: [Haskell-cafe] #haskell-game & Haskellers Game Interest Group

2011-02-22 Thread Stephen Tetley
On 22 February 2011 13:19, Yves Parès wrote: > Concerning game development in Haskell, I would be most interested in > an article explaining one (or several) game architectures in Haskell, > i.e. how do you design the high layers of your game to take the most > of Haskell features : threads, monad

Re: [Haskell-cafe] #haskell-game & Haskellers Game Interest Group

2011-02-22 Thread Yves Parès
Concerning game development in Haskell, I would be most interested in an article explaining one (or several) game architectures in Haskell, i.e. how do you design the high layers of your game to take the most of Haskell features : threads, monads, type families etc. I don't know if such a paper exi

Re: [Haskell-cafe] #haskell-game & Haskellers Game Interest Group

2011-02-12 Thread serialhex
i assume you mean here: http://www.haskell.org/haskellwiki/Game_Development the link wasnt in your orig post & i had to google it :P i'm interested to see what you've got here. hex On Sat, Feb 12, 2011 at 4:50 AM, Korcan Hussein wrote: > >

[Haskell-cafe] #haskell-game & Haskellers Game Interest Group

2011-02-12 Thread Korcan Hussein
Some of us interested in Haskell GameDev have formed chat room & Haskellers Interest Group, you can out find more info here. Just spreading the word around. ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.or