jules:
> Felipe Lessa wrote:
> >On Dec 4, 2007 1:28 AM, Don Stewart <[EMAIL PROTECTED]> wrote:
> >>-- How to display results
> >>instance Show Action where
> >>show MoveOutOfBounds= "Sorry you can't move in that
> >>direction."
> >>show (MoveBadTerrain a) = case
Felipe Lessa wrote:
On Dec 4, 2007 1:28 AM, Don Stewart <[EMAIL PROTECTED]> wrote:
-- How to display results
instance Show Action where
show MoveOutOfBounds= "Sorry you can't move in that direction."
show (MoveBadTerrain a) = case a of
On Tue, 4 Dec 2007, Dougal Stanton wrote:
> On 04/12/2007, Felipe Lessa <[EMAIL PROTECTED]> wrote:
> >
> > I always thought show was meant for returning a String that could be
> > used to recreate the original data if you copy-pasted it in your code
> > or if you used read (i.e. read . show == id
On 04/12/2007, Felipe Lessa <[EMAIL PROTECTED]> wrote:
>
> I always thought show was meant for returning a String that could be
> used to recreate the original data if you copy-pasted it in your code
> or if you used read (i.e. read . show == id). Reading the
> documentation more carefully, I see t
On Dec 4, 2007 1:28 AM, Don Stewart <[EMAIL PROTECTED]> wrote:
> -- How to display results
> instance Show Action where
> show MoveOutOfBounds= "Sorry you can't move in that direction."
> show (MoveBadTerrain a) = case a of
> Wall -
Don's code intrigued me, so I fired up my trusty emacs and ghci, and
turned it into actual code, which type-checks. Well, ok, I kind of
randomly poked at it, while begging for help, which I received in
abundance from #haskell, particularly oerjan, and Don himself. Anyway,
here's the code:
{-# OPTI
stefanor:
> On Mon, Dec 03, 2007 at 08:47:48PM -0600, David McBride wrote:
> > I am still in the early stages learning haskell, which is my first foray
> > into functional programming. Well there's no better way to learn than to
> > write something, so I started writing a game.
> >
> > Mostly th
On Mon, Dec 03, 2007 at 08:47:48PM -0600, David McBride wrote:
> I am still in the early stages learning haskell, which is my first foray
> into functional programming. Well there's no better way to learn than to
> write something, so I started writing a game.
>
> Mostly the thing looks good so
I am still in the early stages learning haskell, which is my first foray
into functional programming. Well there's no better way to learn than
to write something, so I started writing a game.
Mostly the thing looks good so far, far better than the C version did.
However, my problem is that c