I wanted to learn something about FRP. I tried to use existing packages on hackage and write something in OpenGL but I failed - mainly due to problem of handling single occurrence of event[1].
I tried to write my own library (https://patch-tag.com/r/uzytkownik/reactive-event/home) and I'd like to ask if I'm doing it from right direction or do I miss some important aspects of FRP. I assume that the events are discrete and the value can change (along with action) only on event. For specific class of events there exists 'always' event associated with time [In practice it would mean that it is executed as fast as possible]. Regards [1] In retrospection - I should have rely more on immutable data to pass around information that I did handled event - but it seems for me an overkill.
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