Re: [Haskell-cafe] Physics engines purely in Haskell?

2008-11-09 Thread Roman Cheplyaka
* Mark Wassell [EMAIL PROTECTED] [2008-11-09 10:51:55+1100] Has anyone thought about or embarked on the task of developing a 2D or 3D physics engine purely in Haskell? There is Hipmunk but I'm wondering about a purely Haskell implementation; possibly a port of Chipmunk to Haskell. As Don

Re: [Haskell-cafe] Physics engines purely in Haskell?

2008-11-08 Thread Don Stewart
mwassell: Has anyone thought about or embarked on the task of developing a 2D or 3D physics engine purely in Haskell? There is Hipmunk but I'm wondering about a purely Haskell implementation; possibly a port of Chipmunk to Haskell. http://haskell.org/haskellwiki/Hpysics Hpysics

[Haskell-cafe] Physics engines purely in Haskell?

2008-11-08 Thread Mark Wassell
Has anyone thought about or embarked on the task of developing a 2D or 3D physics engine purely in Haskell? There is Hipmunk but I'm wondering about a purely Haskell implementation; possibly a port of Chipmunk to Haskell. Mark ___ Haskell-Cafe