Did you encounter any difficulties in your
development because of Haskell?
Well, Haskell is different compared with other languages
like C. I thought collision detection would be easier
if i could use some local or global variables, but i
managed to get around it.
Was lazy evaluation ever a
Mun,
I hope this ushers the era of Haskell games! I, for one, was
certainly looking for something like this.
Did you encounter any difficulties in your development because of
Haskell?
Was lazy evaluation ever a problem?
Why did you choose Yampa to program the game entities? Did this give