[Haskell-cafe] Re: Frag: a First Person Shooting game

2005-11-23 Thread Mun Hon Cheong
Did you encounter any difficulties in your development because of Haskell? Well, Haskell is different compared with other languages like C. I thought collision detection would be easier if i could use some local or global variables, but i managed to get around it. Was lazy evaluation ever a

[Haskell-cafe] Re: Frag: a First Person Shooting game

2005-11-22 Thread Joel Reymont
Mun, I hope this ushers the era of Haskell games! I, for one, was certainly looking for something like this. Did you encounter any difficulties in your development because of Haskell? Was lazy evaluation ever a problem? Why did you choose Yampa to program the game entities? Did this give