Hugh Perkins wrote:
Had an idea: a real shootout game for Haskell.
The way it would work is:
- you email a haskell program to a specific address
- it shows up on a web-page
The webpage shows the last submitted solution for each person
- anyone can select two solutions and click Fight
- the
This would be a lot of fun! Make sure to take the lessons from
http://haskell.org/haskellwiki/Safely_running_untrusted_Haskell_code
into account.
regards,
Bas van Dijk
On 7/15/07, Hugh Perkins [EMAIL PROTECTED] wrote:
Had an idea: a real shootout game for Haskell.
The way it would work is:
-
Is this some sort of a war game?
At 11:14 16/07/2007, you wrote:
This would be a lot of fun! Make sure to take the lessons from
http://haskell.org/haskellwiki/Safely_running_untrusted_Haskell_code
into account.
regards,
Bas van Dijk
On 7/15/07, Hugh Perkins [EMAIL PROTECTED] wrote:
Had an
Interestingly enough, we're doing something very similar for [EMAIL PROTECTED]'s
2007 MechMania XIII contest (http://en.wikipedia.org/wiki/Mechmania), an
AI competition hosted during our annual Reflections Projections
conference.
I can't release too many details until the day of the contest
Hi,
a similar variation of the idea can be found on
http://infon.dividuum.de
A nice feature o this game is that you can upload the (lua) code while
the game is running, so the rounds tend to be quite long (~1h maybe) and
the people can adjust their AI constantly.
It was very popular at the last
On 7/15/07, Hugh Perkins [EMAIL PROTECTED] wrote:
Had an idea: a real shootout game for Haskell.
The way it would work is:
- you email a haskell program to a specific address
- it shows up on a web-page
The webpage shows the last submitted solution for each person
- anyone can select two