Re: [hlcoders] Debugging

2001-11-13 Thread C. Graves
Thanks :) - Original Message - From: Varlock [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, November 12, 2001 21.00 Subject: Re: [hlcoders] Debugging http://www.planethalflife.com/wavelength/coding/tutorials/34.htm There is another (easier to follow - read: screenshots)

Re: [hlcoders] General question

2001-11-13 Thread Nathan Taylor
No prob - Original Message - From: Neale Roberts Sent: Monday, November 12, 2001 5:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] General question I wasn't thinking about being that excessive :) I'd forgotten about the survey too - thanks for the reminder. Neale - Original

Re: [hlcoders] TriAPI Transparency

2001-11-13 Thread Miguel Aleman
Thanks omega. - Original Message - From: omega To: [EMAIL PROTECTED] Sent: Tuesday, February 13, 2001 12:50 AM Subject: Re: [hlcoders] TriAPI Transparency when you draw your triangle, set the color and transparency with Color4f. but make sure you set a

RE: [hlcoders] Problem with observer code

2001-11-13 Thread Yacketta, Ronald
been down that road b4 :) you have placed the info in the wrong spot it goes inside the for loop.. for ( int i = 1; i = gpGlobals-maxClients; i++ ) { // FIXME: Probably don't need to cast this just to read m_iDeaths CBasePlayer *plr = (CBasePlayer *)UTIL_PlayerByIndex( i ); if ( plr )

RE: [hlcoders] Problem with observer code

2001-11-13 Thread Yacketta, Ronald
If you are looking to freeze the player when they join so they are forced to select a team/class (a'la cs) Do as I was told by Eric S. and Adrian from valve.. Look at doing a check for teams in CBasePlayer::PreThink(); , if no team send them off to observer (you case) or do as I am trying to muck

Re: [hlcoders] General question

2001-11-13 Thread Cortex
I think that using higher specs for gaming machine is a good idea. To respect a limitation of r_speeds which out of date is a big limitation for the mappers. ---CortexMappeur et codeur du mod HL Albator pour Half-Life

[hlcoders] Valve: WorldCraft Bug

2001-11-13 Thread Nathan Taylor
Okay I doubt you'll fix this but I guess there is hoping... As you may or may not Worldcraft (3.3 at least) has a compatibly bug with WinXP/WinME systems in that it does not save the Gamecfg.wc file correctly all the time. Basically, you load WC, go to options, add a new mod, quit WC and when you

[hlcoders] Problem with Client side animations

2001-11-13 Thread Commando
I have written a knife based very closely on the crowbar in the SDK. Since I ported it to the 2.2 SDK, the client side animations are not working correctly. I have gone through my code line by line and compared it with the crowbar code. I have made everything the same except for the models

[hlcoders] # of entities

2001-11-13 Thread Yacketta, Ronald
Folks, Is there a clean way to count the totally number of a certain entity in map? -Ron ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Creating a GIVE func in TF (help needed)

2001-11-13 Thread C. Graves
hello, this may be more specific to Valve.. my dll loads between the tfc.dll and the HL engine so that is why it references entities, but anyways, the following code will give me the weapon in my inventory but for some reason i am unable to select the weapon no matter what.. any ideas on what to