Thanks :)
- Original Message -
From: Varlock [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, November 12, 2001 21.00
Subject: Re: [hlcoders] Debugging
http://www.planethalflife.com/wavelength/coding/tutorials/34.htm
There is another (easier to follow - read: screenshots)
No prob - Original Message - From: Neale Roberts Sent: Monday, November 12, 2001 5:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] General question I wasn't thinking about being that excessive :) I'd forgotten about the survey too - thanks for the reminder. Neale - Original
Thanks omega.
- Original Message -
From:
omega
To: [EMAIL PROTECTED]
Sent: Tuesday, February 13, 2001 12:50
AM
Subject: Re: [hlcoders] TriAPI
Transparency
when you draw your triangle, set the color and
transparency with Color4f. but make sure you set a
been down that road b4 :) you have placed the info in the wrong spot
it goes inside the for loop..
for ( int i = 1; i = gpGlobals-maxClients; i++ )
{
// FIXME: Probably don't need to cast this just to read m_iDeaths
CBasePlayer *plr = (CBasePlayer *)UTIL_PlayerByIndex( i );
if ( plr )
If you are looking to freeze the player when they join so they are
forced to select a team/class (a'la cs)
Do as I was told by Eric S. and Adrian from valve.. Look at doing a
check for teams in CBasePlayer::PreThink(); , if no team send them off
to observer (you case) or do as I am trying to muck
I think that using higher specs for gaming
machine is a good idea.
To respect a limitation of r_speeds which
out of date is a big limitation
for the mappers.
---CortexMappeur
et codeur du mod HL Albator pour Half-Life
Okay I doubt you'll fix this but I guess there is hoping... As you may or may not Worldcraft (3.3 at least) has a compatibly bug with WinXP/WinME systems in that it does not save the Gamecfg.wc file correctly all the time. Basically, you load WC, go to options, add a new mod, quit WC and when you
I have written a knife based very closely on the crowbar in the SDK. Since
I ported it to the 2.2 SDK, the client side animations are not working
correctly. I have gone through my code line by line and compared it with
the crowbar code. I have made everything the same except for the models
Folks,
Is there a clean way to count the totally number of a certain entity in
map?
-Ron
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hello, this may be more specific to Valve..
my dll loads between the tfc.dll and the HL engine so that is why it
references entities, but anyways, the following code will give me the weapon
in my inventory but for some reason i am unable to select the weapon no
matter what.. any ideas on what to
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