I doubt its your code, you are too good for that, a simple math equation should solve the trouble though: Voodoo 5 + OpenGL = Bad. Lakario ----- Original Message ----- From: botman Sent: Friday, November 23, 2001 10:04 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Botman: BSP Tools > These little toys ROCK! My Voodoo 5 isn't taking nicely to the bsp_view due to > the incompatibility issue with XP and 3dfx/OpenGL but bsp_slicer is by far the > coolest little tool in the world. Thank you sooo much!
You're welcome. :)
BSP stuff is pretty cool once you get past the learning curve of figuring out how all the stuff fits together (and get your head wrapped around all the 3D and matrix mathematics).
What kind of error are you getting with the BSP viewer? You might want to try building the source on your machine to see if there's something about my version of MSVC (no service packs) that might not be compatible with your OpenGL. Also, I used a lot of the stuff from Bart Sekura's glwin.cpp code that I don't completely understand. Bart has a better handle on how to get the maximum performance out of OpenGL and some of these functions might not be compatible with your OpenGL driver.
Jeffrey "botman" Broome
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