SV: [HLCoders] TriAPI Fog

2001-12-15 Thread Daniel Johansson
Title: Meddelande Im currently using the OpenGL fog and intend to make an entity where the mapper can select if he want the fog and what color, distance, density etc. Then the whole map would get that fog layout or should I say the engine would draw fog all the time on that map, but thats on

RE: [HLCoders] TriAPI Fog

2001-12-15 Thread Michael Shimmins
Title: Meddelande  Well the fake water fog also has the ability to set colour and density through the textures.  The engine grabs the closest visible water brush, and based on the texture palette, it calculates the density and colour.  I believe the first colour is the density, (the more red

[hlcoders] OT: Binary (wtf?)

2001-12-15 Thread Nathan Taylor
Sorry, but I have a quick question.  Does anyone on this know binary or where I can get a complete list of alpha-numeric values?   ThanksRegards,LakarioModDev.netICQ: Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com

[hlcoders] Binary (wtf?) (Updated)

2001-12-15 Thread Nathan Taylor
If I made no sense which probably happened, what I mean is a table that displays the 1 and 0 values for each letter.  Like:   A == 000110 B == 010010   or whatever it may be.   - Lakario - Original Message - From: Nathan Taylor Sent: Saturday, December 15, 2001 7:12 AM To: HLCoders Subjec

Re: [hlcoders] Binary (wtf?) (Updated)

2001-12-15 Thread Florian Zschocke
I guess it would be the fastest if you wrote a little app to quickly create such a table. :) After all, you're on a coders list. =) Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftwa

Re: [hlcoders] Particle Colors?

2001-12-15 Thread botman
> You can try to set r,g,b to some desired color, but what comes out is > basically a crap shoot. There has to be a better way. (Anyone know where the > palette is stored or how to view it so that the colors might be set > directly?) The palette.bmp and palette.lmp files are stored in the valve\p

Re: [hlcoders] Binary (wtf?) (Updated)

2001-12-15 Thread Nathan Taylor
Just cuz I'm on a coders list doesn't mean I know anything about Binary...   - Original Message - From: Florian Zschocke Sent: Saturday, December 15, 2001 7:39 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Binary (wtf?) (Updated)  I guess it would be the fastest if you wrote a little ap

Re: [hlcoders] Binary (wtf?) (Updated)

2001-12-15 Thread botman
> If I made no sense which probably happened, what I mean is a table that displays > the 1 and 0 values for each letter. Like: > > A == 000110 > B == 010010 > > or whatever it may be. > > - Lakario www.asciitable.com Just use the Windows calculator in scientific mode to convert from decimal (or

SV: [hlcoders] Binary (wtf?) (Updated)

2001-12-15 Thread Daniel Johansson
Title: Meddelande Hey!   Use the calculator that comes with Windows :) It can convert decimal to binary and the other way around.   /Json [EMAIL PROTECTED]   -Ursprungligt meddelande-Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] För Nathan TaylorSkickat: den 15 dece

Re: [hlcoders] Binary (wtf?) (Updated)

2001-12-15 Thread Nathan Taylor
sweet, thanks man   - Original Message - From: botman Sent: Saturday, December 15, 2001 7:47 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Binary (wtf?) (Updated)  > If I made no sense which probably happened, what I mean is a table thatdisplays> the 1 and 0 values for each letter.  Lik

Re: [hlcoders] Binary (wtf?) (Updated)

2001-12-15 Thread Nathan Taylor
affirmative   - Original Message - From: Daniel Johansson Sent: Saturday, December 15, 2001 7:50 AM To: [EMAIL PROTECTED] Subject: SV: [hlcoders] Binary (wtf?) (Updated)   Hey!   Use the calculator that comes with Windows :) It can convert decimal to binary and the other way around.   /Js

Re: [hlcoders] Binary (wtf?) (Updated)

2001-12-15 Thread Nathan Taylor
Hmm, it doesn't except all values, H an I don't work for example.   - Original Message - From: Daniel Johansson Sent: Saturday, December 15, 2001 7:50 AM To: [EMAIL PROTECTED] Subject: SV: [hlcoders] Binary (wtf?) (Updated)   Hey!   Use the calculator that comes with Windows :) It can con

Re: [hlcoders] Binary (wtf?) (Updated)

2001-12-15 Thread Florian Zschocke
> Just cuz I'm on a coders list doesn't mean I know anything about Binary... No, I meant something like this: #include #include int main( void ) { char str[20]; int pos = 0; for ( int i = 65; i < 91; i++ ) { memset( str, 0, 20 ); str[0] = i; strcat( str, " == " ); pos

Re: [hlcoders] Binary (wtf?) (Updated)

2001-12-15 Thread Nathan Taylor
cool, raw code.  But did you just make the values up or are they accurate?   - Original Message - From: Florian Zschocke Sent: Saturday, December 15, 2001 7:54 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Binary (wtf?) (Updated)  > Just cuz I'm on a coders list doesn't mean I know anyt

Re: [hlcoders] Binary (wtf?) (Updated)

2001-12-15 Thread Florian Zschocke
> cool, raw code. But did you just make the values up or are they accurate? No, they should be accurate. Capitals start at 65 and go up to 90 as you can see in the ascii table. A == 0101 As you can see here A is 64+1 = 1*(2^6) + 1*(2^0) = 65. The following letters are ascending: B == 0

Re: [hlcoders] Binary (wtf?) (Updated)

2001-12-15 Thread Nathan Taylor
nvm I figured out why I am so retarded... - Original Message - From: Florian Zschocke Sent: Saturday, December 15, 2001 7:54 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Binary (wtf?) (Updated)  > Just cuz I'm on a coders list doesn't mean I know anything about Binary...No, I meant som

Re: [hlcoders] Binary (wtf?) (Updated)

2001-12-15 Thread Nathan Taylor
Okay, thanks.  I think I get it now.   - Original Message - From: Florian Zschocke Sent: Saturday, December 15, 2001 8:11 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Binary (wtf?) (Updated)  > cool, raw code.  But did you just make the values up or are they accurate?No, they should be

RE: [hlcoders] Binary (wtf?) (Updated)

2001-12-15 Thread Dynerman David M
Ouch, brutally dirty code :\ david -Original Message- From: Florian Zschocke [mailto:[EMAIL PROTECTED]] Sent: Saturday, December 15, 2001 6:57 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Binary (wtf?) (Updated) > Just cuz I'm on a coders list doesn't mean I know anything about Bi

Re: [hlcoders] Binary (wtf?) (Updated)

2001-12-15 Thread Florian Zschocke
Dynerman David M wrote: > > Ouch, brutally dirty code :\ Maybe, but effective. :) Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Binary (wtf?) (Updated)

2001-12-15 Thread skyork99
I suggest learning how our base-10 number system works first. Then, it's WAY easy to translate the knowledge to any other base. 23, 17, 94, it's all up to you. IMO it's better to know how something works then to just have code that works and you don't know why, but it does. On Sat, 15 Dec 2001

Re: [hlcoders] Particle Colors?

2001-12-15 Thread skyork99
> BTW, there's a very nice face in the > palette.bmp image, obviously done by one of Valve's highly skilled > 2D > artists. :) Hmm, it doesn't look very happy... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Particle colors?

2001-12-15 Thread omega
and yeah, i think im on crack or something. i didnt even catch what YOU said ;p let alone the fact that cortex's was al together. oh well. nobodies perfect, certain ones just are 99.% of the time =) -omega Blackened Interactive http://www.nofadz.com/blackened IRC: irc.gamesnet.net channel:

Re: [hlcoders] Particle Colors?

2001-12-15 Thread omega
hrm. it used to work fine for me when i used the internal particles before scrapping em and writing my own particle engine. lemme take a gander at my old code. hmm. yup. mines the same. heh. p->color = gEngfuncs.pEfxAPI->R_LookupColor( 173, 112, 220 ); gEngfuncs.pEfxAPI->R_GetPackedColor( &p->p

Re: [hlcoders] Building a linuxserver howto

2001-12-15 Thread Florian Zschocke
botman wrote: > > > I'm looking for complete instructitions how to build a linux server. > > It probably would have been better to subscribe to the hlds_linux group > instead of the hlcoders groups (since that's what the linux group is all > about)... That depends on if he meant by "build" to s

Re: [hlcoders] Particle colors?

2001-12-15 Thread omega
no i didnt. look at what you pasted. he said 0 divided by 255 is 1.0 -omega Blackened Interactive http://www.nofadz.com/blackened IRC: irc.gamesnet.net channel: #blackened-interactive Assistant Coder, Underhive (http://www.underhive.com) - Original Message - From: "botman" <[EMAIL PROTE

RE: [hlcoders] Binary (wtf?) (Updated)

2001-12-15 Thread Dynerman David M
Not if you need to go back in 3 months and change something :) david -Original Message- From: Florian Zschocke [mailto:[EMAIL PROTECTED]] Sent: Saturday, December 15, 2001 10:16 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Binary (wtf?) (Updated) Dynerman David M wrote: > > Ouch,