Title: Meddelande
Im currently using the
OpenGL fog and intend to make an entity where the mapper can select if he want
the fog and what color, distance, density etc. Then the whole map would get that
fog layout or should I say the engine would draw fog all the time on that map,
but thats on
Title: Meddelande
Well the fake water fog
also has the ability to set colour and density through the textures. The
engine grabs the closest visible water brush, and based on the texture palette,
it calculates the density and colour. I believe the first colour is the
density, (the more red
Sorry, but I have a quick question. Does anyone on this know binary or where I can get a complete list of alpha-numeric values? ThanksRegards,LakarioModDev.netICQ: Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
If I made no sense which probably happened, what I mean is a table that displays the 1 and 0 values for each letter. Like: A == 000110 B == 010010 or whatever it may be. - Lakario - Original Message - From: Nathan Taylor Sent: Saturday, December 15, 2001 7:12 AM To: HLCoders Subjec
I guess it would be the fastest if you wrote a little app to
quickly create such a table. :) After all, you're on a coders
list. =)
Florian.
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> You can try to set r,g,b to some desired color, but what comes out is
> basically a crap shoot. There has to be a better way. (Anyone know where
the
> palette is stored or how to view it so that the colors might be set
> directly?)
The palette.bmp and palette.lmp files are stored in the valve\p
Just cuz I'm on a coders list doesn't mean I know anything about Binary... - Original Message - From: Florian Zschocke Sent: Saturday, December 15, 2001 7:39 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Binary (wtf?) (Updated) I guess it would be the fastest if you wrote a little ap
> If I made no sense which probably happened, what I mean is a table that
displays
> the 1 and 0 values for each letter. Like:
>
> A == 000110
> B == 010010
>
> or whatever it may be.
>
> - Lakario
www.asciitable.com
Just use the Windows calculator in scientific mode to convert from decimal
(or
Title: Meddelande
Hey!
Use the calculator that
comes with Windows :)
It can convert decimal to binary and the
other way around.
/Json
[EMAIL PROTECTED]
-Ursprungligt meddelande-Från:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] För Nathan
TaylorSkickat: den 15 dece
sweet, thanks man - Original Message - From: botman Sent: Saturday, December 15, 2001 7:47 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Binary (wtf?) (Updated) > If I made no sense which probably happened, what I mean is a table thatdisplays> the 1 and 0 values for each letter. Lik
affirmative - Original Message - From: Daniel Johansson Sent: Saturday, December 15, 2001 7:50 AM To: [EMAIL PROTECTED] Subject: SV: [hlcoders] Binary (wtf?) (Updated) Hey! Use the calculator that comes with Windows :) It can convert decimal to binary and the other way around. /Js
Hmm, it doesn't except all values, H an I don't work for example. - Original Message - From: Daniel Johansson Sent: Saturday, December 15, 2001 7:50 AM To: [EMAIL PROTECTED] Subject: SV: [hlcoders] Binary (wtf?) (Updated) Hey! Use the calculator that comes with Windows :) It can con
> Just cuz I'm on a coders list doesn't mean I know anything about Binary...
No, I meant something like this:
#include
#include
int main( void ) {
char str[20];
int pos = 0;
for ( int i = 65; i < 91; i++ ) {
memset( str, 0, 20 );
str[0] = i;
strcat( str, " == " );
pos
cool, raw code. But did you just make the values up or are they accurate? - Original Message - From: Florian Zschocke Sent: Saturday, December 15, 2001 7:54 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Binary (wtf?) (Updated) > Just cuz I'm on a coders list doesn't mean I know anyt
> cool, raw code. But did you just make the values up or are they accurate?
No, they should be accurate. Capitals start at 65 and go up to 90
as you can see in the ascii table.
A == 0101
As you can see here A is 64+1 = 1*(2^6) + 1*(2^0) = 65. The
following letters are ascending:
B == 0
nvm I figured out why I am so retarded... - Original Message - From: Florian Zschocke Sent: Saturday, December 15, 2001 7:54 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Binary (wtf?) (Updated) > Just cuz I'm on a coders list doesn't mean I know anything about Binary...No, I meant som
Okay, thanks. I think I get it now. - Original Message - From: Florian Zschocke Sent: Saturday, December 15, 2001 8:11 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Binary (wtf?) (Updated) > cool, raw code. But did you just make the values up or are they accurate?No, they should be
Ouch, brutally dirty code :\
david
-Original Message-
From: Florian Zschocke [mailto:[EMAIL PROTECTED]]
Sent: Saturday, December 15, 2001 6:57 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Binary (wtf?) (Updated)
> Just cuz I'm on a coders list doesn't mean I know anything about
Bi
Dynerman David M wrote:
>
> Ouch, brutally dirty code :\
Maybe, but effective. :)
Florian.
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I suggest learning how our base-10 number system works first. Then, it's
WAY easy to translate the knowledge to any other base. 23, 17, 94, it's
all up to you. IMO it's better to know how something works then to just
have code that works and you don't know why, but it does.
On Sat, 15 Dec 2001
> BTW, there's a very nice face in the
> palette.bmp image, obviously done by one of Valve's highly skilled
> 2D
> artists. :)
Hmm, it doesn't look very happy...
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and yeah, i think im on crack or something. i didnt even catch what YOU said
;p
let alone the fact that cortex's was al together.
oh well. nobodies perfect, certain ones just are 99.% of the time =)
-omega
Blackened Interactive
http://www.nofadz.com/blackened
IRC: irc.gamesnet.net channel:
hrm. it used to work fine for me when i used the internal particles before
scrapping em and writing my own particle engine.
lemme take a gander at my old code.
hmm. yup. mines the same. heh.
p->color = gEngfuncs.pEfxAPI->R_LookupColor( 173, 112, 220 );
gEngfuncs.pEfxAPI->R_GetPackedColor( &p->p
botman wrote:
>
> > I'm looking for complete instructitions how to build a linux server.
>
> It probably would have been better to subscribe to the hlds_linux group
> instead of the hlcoders groups (since that's what the linux group is all
> about)...
That depends on if he meant by "build" to s
no i didnt. look at what you pasted.
he said 0 divided by 255 is 1.0
-omega
Blackened Interactive
http://www.nofadz.com/blackened
IRC: irc.gamesnet.net channel: #blackened-interactive
Assistant Coder, Underhive (http://www.underhive.com)
- Original Message -
From: "botman" <[EMAIL PROTE
Not if you need to go back in 3 months and change something :)
david
-Original Message-
From: Florian Zschocke [mailto:[EMAIL PROTECTED]]
Sent: Saturday, December 15, 2001 10:16 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Binary (wtf?) (Updated)
Dynerman David M wrote:
>
> Ouch,
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