RAAAR!!
thx ye :)
Fixed it, suprised I didnt spot that common link meself... ah wel, working
now :)
- Original Message -
From: "botman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, January 08, 2002 9:12 PM
Subject: Re: [hlcoders] 'using' an object
> > I've got a slight pro
fallback_dir "modname"
you can also specify many many dir, before it gets to valve.
Dave
- Original Message -
From: "Nicemice" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, January 08, 2002 12:13 PM
Subject: [hlcoders] Alternate Mod Dir
> Hi,
> is it possible to add an a
Hi,
is it possible to add an alternate search dir for .pak files in the
liblist.gam ?
thx
Nicemice
Headcoder, Spy & Assassinate:
www.creativelevels.de/spy
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> I've got a slight problem, we are using an ammo box much like Firearms to
> let ppl rearm and get more armor etc, however try as I might I cant get
the
> thing to accept 'use' messages
> After a bit of trying I got the thing solid, which is a step in the right
> direction.. but it wont let me us
lo
I've got a slight problem, we are using an ammo box much like Firearms to
let ppl rearm and get more armor etc, however try as I might I cant get the
thing to accept 'use' messages
After a bit of trying I got the thing solid, which is a step in the right
direction.. but it wont let me use it :
Maybe I am misinterpreting this from my mapping perspective, but water never moves by itself, it's the results of a func_push and if you mean wave height that is controlled by the func_water. Now most likely I am thinking about totally the wrong thing, but whatever. - Lakario - Original M
Ok, after a few players mentioned this to me, Ihad to check it out.
In Undertow, the water no longer moves the player???
I went through all my mod code, and compared it to a clean source, but I
find no changes with reguards to water and movements types that were
diffrerant than before.
I have a
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