Re: [hlcoders] 'using' an object

2002-01-08 Thread _Phantom_
RAAAR!! thx ye :) Fixed it, suprised I didnt spot that common link meself... ah wel, working now :) - Original Message - From: "botman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, January 08, 2002 9:12 PM Subject: Re: [hlcoders] 'using' an object > > I've got a slight pro

Re: [hlcoders] Alternate Mod Dir

2002-01-08 Thread Dave R. Meyers
fallback_dir "modname" you can also specify many many dir, before it gets to valve. Dave - Original Message - From: "Nicemice" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, January 08, 2002 12:13 PM Subject: [hlcoders] Alternate Mod Dir > Hi, > is it possible to add an a

[hlcoders] Alternate Mod Dir

2002-01-08 Thread Nicemice
Hi, is it possible to add an alternate search dir for .pak files in the liblist.gam ? thx Nicemice Headcoder, Spy & Assassinate: www.creativelevels.de/spy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http:/

Re: [hlcoders] 'using' an object

2002-01-08 Thread botman
> I've got a slight problem, we are using an ammo box much like Firearms to > let ppl rearm and get more armor etc, however try as I might I cant get the > thing to accept 'use' messages > After a bit of trying I got the thing solid, which is a step in the right > direction.. but it wont let me us

[hlcoders] 'using' an object

2002-01-08 Thread _Phantom_
lo I've got a slight problem, we are using an ammo box much like Firearms to let ppl rearm and get more armor etc, however try as I might I cant get the thing to accept 'use' messages After a bit of trying I got the thing solid, which is a step in the right direction.. but it wont let me use it :

Re: [hlcoders] Water currants???

2002-01-08 Thread Nathan Taylor
Maybe I am misinterpreting this from my mapping perspective, but water never moves by itself, it's the results of a func_push and if you mean wave height that is controlled by the func_water.  Now most likely I am thinking about totally the wrong thing, but whatever.   - Lakario   - Original M

[hlcoders] Water currants???

2002-01-08 Thread Dave R. Meyers
Ok, after a few players mentioned this to me, Ihad to check it out. In Undertow, the water no longer moves the player??? I went through all my mod code, and compared it to a clean source, but I find no changes with reguards to water and movements types that were diffrerant than before. I have a