RE: [hlcoders] .net and the HL SDK

2002-01-16 Thread Michael Shimmins
I agree, the IDE is allot nicer, and you can do stuff like collapsing functions etc: http://www.tae-mod.com/~shimms/cppnet.jpgetc. Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of

Re: [hlcoders] Using different player models

2002-01-16 Thread Mike Blowers
I had a very similar thing happen just last week... Our modeller added a couple of ref_aim_ and ref_shoot_x animations to our player model.. I checked through all the code I'd written to understand why the animations weren't being called, as they weren't being played... I added an ALERT

[hlcoders] Maya 4

2002-01-16 Thread Dave R. Meyers
Just to let those that use it or that would like to, there is a Maya 4 HL exporter plugin avai;ible now. Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Using different player models

2002-01-16 Thread Pat Magnan
That's just what I don't understand about this. I know for a fact that a TFC model has more weapon animations than a HLDM one, so there's got to be some kind of limit, or method of telling the engine that my model includes more anims. I wish it was as simple as the weapons models (a big

Re: [hlcoders] Using different player models

2002-01-16 Thread Dave R. Meyers
Have you looked at the model info in the sdk?? There is a folder with player models in it, and it looked to me that there was a tfc hwguy in there. All the base components, Qc file. bitmaps. everything you need to compile and make it run. the qc file is huge. Just a thought. Dave

[hlcoders] MP map transistion.

2002-01-16 Thread Dave R. Meyers
Ok, I have been cheating on this newgroup I have been reading others. What I have seen, is numerous requests for a few things, that I think sound resonable. 1: a cvar to allowdownloads of everything EXCEPT bsp files. so that players can get sprays and custom models. but not choke

Re: [hlcoders] MP map transistion.

2002-01-16 Thread Nathan Taylor
On a related note. With my 56k doommachine file downloading can be a real pain and it does not help not being able to see the progress bar in HL. As you may (or may not) have noticed when you join the server it has the black box showing server name, connection time and status in the bottom-center

Re: [hlcoders] MP map transistion.

2002-01-16 Thread Andrew Foss
As you may (or may not) have noticed when you join the server it has the black box showing server name, connection time and status in the bottom-center of the screen, well if you are downloading something the little bar that shows up is conveniently placed underneath the status bar so you can not

Re: [hlcoders] Hull3?

2002-01-16 Thread Jeff Fearn
Ok, still have not resolved this :( Basically when we try and make a player model oversized the hitboxes remain standard player sized even though the model is much larger. So shooting the model in the groin will get you a chest or head shot. Whereas shooting the model in the chest or head has no