Since no one has replied I am going to give an
update on this. Now I cant even do a m_pAmmo-setText(""); as that too
crashes the game. Any ideas? Could my vgui.lib be
bad?
Sarge_Spankwww.illicitstudios.com
- Original Message -
From:
Philip
Plante
To: [EMAIL PROTECTED]
Since no one has replied I am going to give an update on this. Now I cant
even
do a m_pAmmo-setText(); as that too crashes the game. Any ideas?
Could
my vgui.lib be bad?
Sarge_Spank
Have you looked at the stack traceback in the MSVC debugger (i.e.
View-Debug Windows-Call Stack) to see
Why do you use "%d" ??? If your var
(m_iAmmo1) is declared as int, you must
use "%i", otherwise, PlayerAmmo isn't
valid :(
Perhaps it's the bug...
CortexHL
Albator coder mapperwww.hlalbator.fr.stICQ :
Woops... Post updated :)
Be sure your "m_pAmmo" pointer is set
correctly...
CortexHL
Albator coder mapperwww.hlalbator.fr.stICQ :
71548738
- Original Message -
From:
Why do you use %d ??? If your var (m_iAmmo1) is declared as int, you
must
use %i, otherwise, PlayerAmmo isn't valid :(
%i and %d are equivalent. Actually, %i is considered obsolete.
Besides, all specifying an invalid format character will do is give you
garbage.
-James Corvidae Williams
My doctor did that once. Was the craziest thing. I'd go to scratch my
ear, and my ankle would twitch.
Ken Birdwell wrote:
Some versions of Max rename the bones without asking. Use $renamebone
from to to make a unified list. See player_shared.qc for an example.
-Original
It is because when I use an alert it all works
fine.
Sarge_Spankwww.illicitstudios.com
- Original Message -
From:
Cortex
To: [EMAIL PROTECTED]
Sent: Saturday, January 26, 2002 11:26
AM
Subject: Re: [hlcoders] Problem with
VGUI.
Woops... Post updated :)
If your VGUI.lib were corrupt, then you wouldn't be able to link. Trust
me, I made the mistake of checking mine into CVS as a text file. It
kept 'helping' me by converting all the \n characters to \r\n or
whatever.. really useful in binary data ;)
More than likely, it's just some little
Nm, talked to randomnine on IRC. I just
had to increase MAXSTUDIOANIMATIONS in studio.h… Sorry about that, sometimes it’s
just right in front of your nose.
Persuter
-Original Message-
From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Persuter
Sent: Saturday,
None of the files have been renamed I said. Besides I am running a millkshape environment, not a MAX environment. - Original Message - From: Pat Magnan Sent: Saturday, January 26, 2002 8:02 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] (no subject) (Skeletal Errors) Ken answered your
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