Re: [hlcoders] Problem with VGUI.

2002-01-26 Thread Philip Plante
Since no one has replied I am going to give an update on this. Now I cant even do a m_pAmmo-setText(""); as that too crashes the game. Any ideas? Could my vgui.lib be bad? Sarge_Spankwww.illicitstudios.com - Original Message - From: Philip Plante To: [EMAIL PROTECTED]

Re: [hlcoders] Problem with VGUI.

2002-01-26 Thread botman
Since no one has replied I am going to give an update on this. Now I cant even do a m_pAmmo-setText(); as that too crashes the game. Any ideas? Could my vgui.lib be bad? Sarge_Spank Have you looked at the stack traceback in the MSVC debugger (i.e. View-Debug Windows-Call Stack) to see

Re: [hlcoders] Problem with VGUI.

2002-01-26 Thread Cortex
Why do you use "%d" ??? If your var (m_iAmmo1) is declared as int, you must use "%i", otherwise, PlayerAmmo isn't valid :( Perhaps it's the bug... CortexHL Albator coder mapperwww.hlalbator.fr.stICQ :

Re: [hlcoders] Problem with VGUI.

2002-01-26 Thread Cortex
Woops... Post updated :) Be sure your "m_pAmmo" pointer is set correctly... CortexHL Albator coder mapperwww.hlalbator.fr.stICQ : 71548738 - Original Message - From:

RE: [hlcoders] Problem with VGUI.

2002-01-26 Thread James Williams
Why do you use %d ??? If your var (m_iAmmo1) is declared as int, you must use %i, otherwise, PlayerAmmo isn't valid :( %i and %d are equivalent. Actually, %i is considered obsolete. Besides, all specifying an invalid format character will do is give you garbage. -James Corvidae Williams

Re: [hlcoders] (no subject)

2002-01-26 Thread Tim Holt
My doctor did that once. Was the craziest thing. I'd go to scratch my ear, and my ankle would twitch. Ken Birdwell wrote: Some versions of Max rename the bones without asking. Use $renamebone from to to make a unified list. See player_shared.qc for an example. -Original

Re: [hlcoders] Problem with VGUI.

2002-01-26 Thread Philip Plante
It is because when I use an alert it all works fine. Sarge_Spankwww.illicitstudios.com - Original Message - From: Cortex To: [EMAIL PROTECTED] Sent: Saturday, January 26, 2002 11:26 AM Subject: Re: [hlcoders] Problem with VGUI. Woops... Post updated :)

Re: [hlcoders] Problem with VGUI.

2002-01-26 Thread Pat Magnan
If your VGUI.lib were corrupt, then you wouldn't be able to link. Trust me, I made the mistake of checking mine into CVS as a text file. It kept 'helping' me by converting all the \n characters to \r\n or whatever.. really useful in binary data ;) More than likely, it's just some little

RE: [hlcoders] Studiomdl errors

2002-01-26 Thread Persuter
Nm, talked to randomnine on IRC. I just had to increase MAXSTUDIOANIMATIONS in studio.h… Sorry about that, sometimes it’s just right in front of your nose. Persuter -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Persuter Sent: Saturday,

Re: [hlcoders] (no subject) (Skeletal Errors)

2002-01-26 Thread Nathan Taylor
None of the files have been renamed I said. Besides I am running a millkshape environment, not a MAX environment. - Original Message - From: Pat Magnan Sent: Saturday, January 26, 2002 8:02 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] (no subject) (Skeletal Errors) Ken answered your