I'm trying to write a client side stats program that writes it's output to a
serial driven LCD screen (www.matrixorbital.com). My problem is getting the
kill/death messages from HL. So far I've been useing 'condump', but am very
unhappy with it, since I have to manually invoke it every time I want
You are using a newer version of gcc which is a bit stricter on enforcing
the rules. SetThink(DoThink) should actually be
SetThink(&CGenericMonster::DoThink); If you are starting from scratch,
then you should look at Botman's patches for the 2.2 SDK for Borland that
he announced a couple of days
> I was able to compile it "no problem" under Redhat 6.x, but now that
> that installation tanked and I'm forced on to Redhat 7.2, I have compile
> issues. Wish I knew the intricacies of Linux; took me an hour to get
> things like FTP or the HL Dedicated Server running...
>
>
> gcc -Dstricmp=strca
I was able to compile it "no problem" under Redhat 6.x, but now that
that installation tanked and I'm forced on to Redhat 7.2, I have compile
issues. Wish I knew the intricacies of Linux; took me an hour to get
things like FTP or the HL Dedicated Server running...
gcc -Dstricmp=strcasecmp -D_str
Well thanks goes to you all but the solution cruise posted worked for me.
I am not doing anything bot related.
Even after using the solution posted by cruise everytime i try to call
UTIL_PlayerByIndex() or the changed one UTIL_CBasePlayerByIndex()
i still get the annoying ALERT pEnt != NULL. I fin
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If you are dealing with bots, there are some special considerations
(you'll probably want to do some stuff in the disconnect callback), but
for reasons other than what this thread is concerned with. For your
problem, you shouldn't need to touch any
I found a set of emails in my archives folder that was related in some
respects
had a similar issue with bots, but can easily be used for non fake clients
as
well.
I was going to post them to the list, but knew better seeing attachments are
not allowed :(
-Ron
> -Original Message-
> Fro
good god you meant that far back :/ i only went valve mailing list far
back... not 1,000,000 bc back :/ thanks anyways d00d i'll see what i can
make out of it. It may or may not be what i need but thanks for your time
none the less.
- Original Message -
From: Cruise <[EMAIL PROTECTED]>
To
I've found BCB much easier to use than MSVC, especially for creating a user interface,
but in fairness I've only been using MSVC for a month or two (The only reason I'm
using MSVC at all is to compile Half-Life). The only tutorials I've seen were in the
documentation that came with BCB (in th
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Found it on the old Topica mailing list archives...
http://www.topica.com/lists/hlcoders/read/message.html?mid=800284472
I knew I'd seen this before :P
> i've strolled through the archives and there is alot of them :/ and i didn't
> find it. If som
i've strolled through the archives and there is alot of them :/ and i didn't
find it. If someone else can find it or has the post lying around please
give it a forward to me privately or the entire list maybe it'll be
beneficial to others as well.
thanks for your time.
- Original Message
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Look at the bottom of the emails:
"
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
"
> well i'm desperate e
well i'm desperate enough to spend that time... you got an archive link?
- Original Message -
From: Cruise <[EMAIL PROTECTED]>
To: Christopher Long <[EMAIL PROTECTED]>
Sent: Tuesday, March 12, 2002 8:44 PM
Subject: Re: [hlcoders] pEnt != NULL and driving me nuts
> -BEGIN PGP SIGNED M
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As I mentioned before, I recall a thread a while ago about the player
structure. Apparently they aren't fully cleared when a player
disconnects, to save on the overhead of re-creating the structure when
another player joins or some such...
There was a
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Well i've kinda given up on my silly gamerules that atm seem to be counting
disconnected players even after they have disconnected but o well i have something
which has been bugging me for ages but n
just wondering, does anyone here know of any tutorials for borland C++
Builder? It looks like a good alternative to MFC, its alot easier but I can
only find a few (say 20) really basic tutorials (on google) unlike the
hundreds for MFC
thanks
tom
- Original Message -
From: "botman" <[EMAIL
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