[hlcoders] Blocking Entity Access Trhough World Geometry

2002-05-27 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] Bare in mind I have a limited grasp of the HL engine so this may be quite simple an I'm just oblivious. Anyhow, as you all may (or may not) know, entites can be used through world geometry. For example, you have a wall mounted health

Re: [hlcoders] BUILD_SOUND_MSG Engine Callback and sending sound fx to only one player

2002-05-27 Thread botman
I'm trying to send entity linked sound fx to only one player. Can it be done with BUILD_SOUND_MSG some how? If it can be done what is right msg_type to be used with BUILD_SOUND_MSG? I have looked in HLSDK and Quake1 src .. only thing that didn't crash client was msg_type 20

Re: [hlcoders] BUILD_SOUND_MSG Engine Callback and sending sound fxto only one player

2002-05-27 Thread Jussi Kivilinna
Thats right .. I need volume, attenuation and pitch. I'm trying to make sound hack block for hlguard and have to keep those settings same. On Mon, 27 May 2002, botman wrote: I take it you don't want to use play on the client... CLIENT_COMMAND(pEdict, play sounds/whatever.wav\n);