I would swear at one point I saw something on how to take a set of shots
while in-game that would create a skybox. You know, the ft,bk,lf,rt,up,dn
files in gfx/env. But of course now I can't find the reference.
Does anyone know how to do this at all?
Tim Holt
DoD Mapping
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The CRC that comes with the HL SDK doesn't seem to have any definition, at
least none that I can find.
http://www.eskimo.com/~weidai/cryptlib.html is a third-party library you
could use to do it, although it's a tad much for what you're looking for, I
suspect.
Some sample code of CRC generation:
You can add more buttons such as IN_ATTACK etc.
http://hlpp.telefragged.com/tuts/multi-fire-modes.htm
If you have probs, email me at [EMAIL PROTECTED] not
[EMAIL PROTECTED] as it says to.
Hope this helps,
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Original Message-
At 05:59 PM 12/3/02 +00-03, you wrote:
Try and add them as console commands and bind them to appropriate keys.
Then just have some flag to be toggle on/off and call the CBasePlayerWeapon
functions.. just declare two more ThirdAttack() and FourthAttack() or
something. AFAIK you cannot add any more b
Theres an engine function, ENGINE_FORCE_UNMODIFIED() - perhaps you could use
this?
- Rob.
- Original Message -
From: "Michael Baker" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 04, 2002 2:01 AM
Subject: [hlcoders] Re: CRC/checksum on files
> Hi
>
> I've been t
Hi
I've been trying to do this for sometime without much luck :\
I would like to read several binary files into the Sparky client hook for
TFC and get their CRC values.
Then I would like to check the values each file generated against a table of
accepted values for that file. If the client is fou
I've been trying to figure out how to do this for a while, and I've even
followed some tutorials on-line, but I can't get a weapon to have an
+attack3 or +attack4 function. Any advice?
Jeff
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It's hidden in decals.wad. If I remember correctly (I'm not at my home pc),
it's called decal_bullet_mp5 in the SDK. But I'm probably wrong, because I
don't have the SDK memorised. yet..
=>The source uses a single set of decals for all
=>bullet hol
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