[hlcoders] Taking screens to create an environment map (sky) in-game?

2002-12-03 Thread Tim Holt
I would swear at one point I saw something on how to take a set of shots while in-game that would create a skybox. You know, the ft,bk,lf,rt,up,dn files in gfx/env. But of course now I can't find the reference. Does anyone know how to do this at all? Tim Holt DoD Mapping ___

Re: [hlcoders] Re: CRC/checksum on files

2002-12-03 Thread Persuter
The CRC that comes with the HL SDK doesn't seem to have any definition, at least none that I can find. http://www.eskimo.com/~weidai/cryptlib.html is a third-party library you could use to do it, although it's a tad much for what you're looking for, I suspect. Some sample code of CRC generation:

RE: [hlcoders] Additional Weapon Functions

2002-12-03 Thread Michael Shimmins
You can add more buttons such as IN_ATTACK etc. http://hlpp.telefragged.com/tuts/multi-fire-modes.htm If you have probs, email me at [EMAIL PROTECTED] not [EMAIL PROTECTED] as it says to. Hope this helps, Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message-

Re: [hlcoders] Additional Weapon Functions

2002-12-03 Thread polymorph
At 05:59 PM 12/3/02 +00-03, you wrote: Try and add them as console commands and bind them to appropriate keys. Then just have some flag to be toggle on/off and call the CBasePlayerWeapon functions.. just declare two more ThirdAttack() and FourthAttack() or something. AFAIK you cannot add any more b

Re: [hlcoders] Re: CRC/checksum on files

2002-12-03 Thread Rob Harwood
Theres an engine function, ENGINE_FORCE_UNMODIFIED() - perhaps you could use this? - Rob. - Original Message - From: "Michael Baker" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, December 04, 2002 2:01 AM Subject: [hlcoders] Re: CRC/checksum on files > Hi > > I've been t

[hlcoders] Re: CRC/checksum on files

2002-12-03 Thread Michael Baker
Hi I've been trying to do this for sometime without much luck :\ I would like to read several binary files into the Sparky client hook for TFC and get their CRC values. Then I would like to check the values each file generated against a table of accepted values for that file. If the client is fou

[hlcoders] Additional Weapon Functions

2002-12-03 Thread Jeff Thornhill
I've been trying to figure out how to do this for a while, and I've even followed some tutorials on-line, but I can't get a weapon to have an +attack3 or +attack4 function. Any advice? Jeff ___ To unsubscribe, edit your list preferences, or view the li

Re: [hlcoders] impact decal

2002-12-03 Thread Steve Rukuts
-- [ Converted text/html to text/plain ] It's hidden in decals.wad. If I remember correctly (I'm not at my home pc), it's called decal_bullet_mp5 in the SDK. But I'm probably wrong, because I don't have the SDK memorised. yet.. =>The source uses a single set of decals for all =>bullet hol