[hlcoders] SDK line crashing linux servers

2003-06-08 Thread James Couzens
if (!pPlayer || !pPlayer-IsNetClient()) Why does this logic crash a linux dedicated server? Cheers, James --- James Couzens ClanMod Dev Team WWW: http://unitedadmins.com/clanmod.php UA LISTS: http://list.unitedadmins.com/mailman/listinfo ___ To

Re: [hlcoders] SDK line crashing linux servers

2003-06-08 Thread Oskar Lindgren
hmm, if pPlayer = NULL then you can´t do pPlayer-IsNetClient().. - Original Message - From: James Couzens [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, June 07, 2003 9:22 PM Subject: [hlcoders] SDK line crashing linux servers if (!pPlayer || !pPlayer-IsNetClient()) Why

Re: [hlcoders] SDK line crashing linux servers

2003-06-08 Thread Persuter
If pPlayer is NULL, then !pPlayer will return true, in which case the second part of the or statement will not get evaluated, so that's not the problem. Persuter At 10:02 PM 6/8/2003 +0200, you wrote: hmm, if pPlayer = NULL then you can´t do pPlayer-IsNetClient().. - Original Message -

Re: [hlcoders] SDK line crashing linux servers

2003-06-08 Thread Jeroen \ShadowLord\ Bogers
You cannot assume that it is not evaluated. Maybe the compiler compiles the code is such a way both get checked anyways. Or maybe the compiler copiles it so the second statement gets checked first. You -never- know for sure, so you should be explicit about it. I would do it this way (please note I

Re: [hlcoders] SDK line crashing linux servers

2003-06-08 Thread MoD
No, the C++ specification is such that it always evaluates conditions in a lazy manner from left to right. Persuter How about, try it his way, and if it works, curse the specification? -- MoD. ___ To unsubscribe, edit your list

Re: [hlcoders] SDK line crashing linux servers

2003-06-08 Thread James Couzens
All I know, is that, that line of code is littered throughout the SDK in the util functions, so I figured it was safe to use, but after some looking, its definately the guilty party, but only on my linux bins. There are of course other ways around it, but just frustrating to have that code fail

Re: [hlcoders] SDK line crashing linux servers

2003-06-08 Thread D. Hofer
If the pPlayer pointer is invalid (not initialized) but not NULL then it can cause a crash. On Sat, 7 Jun 2003 17:51:38 -0700, James Couzens [EMAIL PROTECTED] wrote: All I know, is that, that line of code is littered throughout the SDK in the util functions, so I figured it was safe to use, but

RE: [hlcoders] SDK line crashing linux servers

2003-06-08 Thread Michael Shimmins
It's good practice to initialise your variables when you create them. If you don't it may be holding bogus data, therefore not reporting NULL however at the same time, not doing what you want it to do. In your instance, if pPlayer points to *something* but not a valid CBP class, then the first

Re: [hlcoders] SDK line crashing linux servers

2003-06-08 Thread Jonah Sherman
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Sat, Jun 07, 2003 at 12:22:19PM -0700, James Couzens wrote: if (!pPlayer || !pPlayer-IsNetClient()) Why does this logic crash a linux dedicated server? I'm assuming you're using MSVC on windows. If so, MSVC does not evaluate boolean

[hlcoders] SDK line crashing linux servers

2003-06-08 Thread matthew lewis
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The problem is that the CBasePlayerClass memory has been released, but the pointer is still around. This typically happens when you have entities owned by a player that disconnects unexpectantly. The

Re: [hlcoders] SDK line crashing linux servers

2003-06-08 Thread Persuter
-- [ Picked text/plain from multipart/alternative ] At 06:01 PM 6/8/2003 -0400, you wrote: On Sat, Jun 07, 2003 at 12:22:19PM -0700, James Couzens wrote: Why does this logic crash a linux dedicated server? I'm assuming you're using MSVC on windows. I'm not quite sure that's a safe

Re: [hlcoders] SDK line crashing linux servers

2003-06-08 Thread Daniel Koppes
I'd say the most likely explanation is indeed shimms' and hofer's conjecture, i.e., that it has not been initialized. There is no serious compiler that will not follow the left-to-right rule, that's a fairly integral part of the C++ specification, which is used a lot (it's used throughout the HL

RE: [hlcoders] SDK line crashing linux servers

2003-06-08 Thread Tony \omega\ Sergi
Furthermore: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html /_clang_precedence_and_order_of_evaluation.asp yes, ms follows standards. omega Blackened Interactive - http://www.blackened-interactive.com Wavelength - http://www.thewavelength.net -Original

Re: [hlcoders] SDK line crashing linux servers

2003-06-08 Thread James Couzens
Excellent! This was frustrating me to no end. I've simply been trying to tell if a player is connected or not. As you have indicated, when a player disconnects, the pointer is still valid or not null. I'll stick the FREE_PRIVATE(pClient) in the clientDisconnect function and see if it doesn't