[hlcoders] Zoner's Half Life Tools license

2003-07-07 Thread Entropy
Hello all, I was trying to find out how the source to ZHLT is licensed, but I don't see any thing in the source distribution that says anything about it. Basically, I've made some modifications and wanted to know what my rights responsibilities are in redistributing the source and/or binaries.

Re: [hlcoders] Zoner's Half Life Tools license

2003-07-07 Thread botman
I was trying to find out how the source to ZHLT is licensed, but I don't see any thing in the source distribution that says anything about it. Basically, I've made some modifications and wanted to know what my rights responsibilities are in redistributing the source and/or binaries. Also, I

Re: [hlcoders] new hl1 sdk??

2003-07-07 Thread James Couzens
Any chance it will be GCC friendly out of the box? Or will Will Day have a go at it? ;) James --- James Couzens ClanMod Dev Team WWW: http://unitedadmins.com/clanmod.php UA LISTS: http://list.unitedadmins.com/mailman/listinfo - Original Message - From: Erik Johnson [EMAIL PROTECTED] To:

Re: [hlcoders] new hl1 sdk??

2003-07-07 Thread Alfred
It should compile clean under gcc 2.95.2 and gcc 3.2. James Couzens wrote: Any chance it will be GCC friendly out of the box? Or will Will Day have a go at it? ;) James --- James Couzens ClanMod Dev Team WWW: http://unitedadmins.com/clanmod.php UA LISTS:

[hlcoders] Half-Life 2 / Source Mod FAQ

2003-07-07 Thread Chris Bokitch
I've posted a Half-Life 2 / Source Mod FAQ at the Collective, here: http://collective.valve-erc.com/?go=source_mod_faq It is comprised of questions received through email, seen on forums, and answered in interviews. As I receive more (and more, and more) email, I'll be adding more content to

Re: [hlcoders] Zoner's Half Life Tools license

2003-07-07 Thread Skyler York
[ Converted text/html to text/plain ] I'd say that if you wish to distribute it, as long as you keep it free then you shouldn't have any problems. You could also use it for another tool as long as you also allow that to be free. If you chose to release it, because there's nothing that says you

[hlcoders] Valve? Client Side Traces

2003-07-07 Thread Tony \omega\ Sergi
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm just curious if client side traces will be fixed in the next HL Patch? Ie: hitboxes aren't checked. PM_NORMAL functions JUST as PM_STUDIO_BOX. This screws up weapon prediction, especially when

[hlcoders] Client-Side Hitbox Tracing

2003-07-07 Thread Jonah Sherman
-- -- As some of you know valve disabled hit-box tests for client-side tracelines. This causes problems with inconsistent hits between the client and server, leading to many OMG HAXXOR I SHOT YOU!!111s. To fix this, I implemented my own hitbox tests using the ray-polyhedron intersection

[hlcoders] Client-Side Hitbox Tracing

2003-07-07 Thread Jonah Sherman
Sorry if this got sent a second time, my first message did not go through as of a day later... Anyway, as some of you know valve removed client-side hitbox tracing from 1110 for whatever reason, meaning that if any traceline hits a player hull, it will count as hitting a player, leading to eg