Re: [hlcoders] HL1 / HL 2 / Steam suggestion.

2003-10-30 Thread MIKE AKEY
-- [ Picked text/plain from multipart/alternative ] I think that's a great idea..doubt valve will implement such a thing in the near future, although, i wish they would hold my friends list...or allow me to save it so i can use it on a different user account on a different computer.. --

[hlcoders] objective system

2003-10-30 Thread Jay Paul
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] another thing, im working on an objective system for multiplayer maps. its highly cusomizable and u can have as many objectives as you want and set different dependancys if other objectives need compl

Re: [hlcoders] objective system

2003-10-30 Thread mike
the use function gets called every frame. so what you can have is a toggle state thing which if the state change it would interrupt the progress for that objective. Jay Paul wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] another thing, im wor

Re: [hlcoders] objective system

2003-10-30 Thread Jeffrey \"botman\" Broome
Jay Paul wrote: another thing, im working on an objective system for multiplayer maps. its highly > cusomizable and u can have as many objectives as you want and set different > dependancys if other objectives need completion status before others can be > triggered. as well as custom sounds, messag

RE: [hlcoders] objective system

2003-10-30 Thread Tony \"omega\" Sergi
Why can't he use the use function? All kinds of mods use the use function, hell flf uses the use key. He's just neglecting to set FCAP_CONTINUOUS_USE on his entity, which I told him about in irc 4 hours ago. He apparently didn't understand :P -omega http://www.frontline2.com > -Original Me

Re: [hlcoders] objective system

2003-10-30 Thread Jeffrey \"botman\" Broome
Tony "omega" Sergi wrote: Why can't he use the use function? All kinds of mods use the use function, hell flf uses the use key. He's just neglecting to set FCAP_CONTINUOUS_USE on his entity, which I told him about in irc 4 hours ago. He apparently didn't understand :P It's just more CPU efficient

Re: [hlcoders] HL1 / HL 2 / Steam suggestion.

2003-10-30 Thread tei
Jeffrey "botman" Broome wrote: tei wrote: I have work at a some cyberlocal. My experience about config files is that every user have is own, or use one from other user and edit. As users move from comp to comp in cyberlocals or move from cyberlocal to cyberlocal or from home to cyberlocal (and so

Re: [hlcoders] objective system

2003-10-30 Thread mike
But every frame he needs to check whether he is within distance to use the object capping key. Jeffrey "botman" Broome wrote: Tony "omega" Sergi wrote: Why can't he use the use function? All kinds of mods use the use function, hell flf uses the use key. He's just neglecting to set FCAP_CONTINUOUS_