Re: [hlcoders] [Fwd: [quark] Off Topic : i found an LEGAL Half-Life 2 model importer for 3ds max r6 !!]

2004-01-17 Thread Aaron 'SaRcaZm' Alcock
Hi, I normally try to stay out of these flame wars, but having done a Law degree and having people rip off the code to our mod (HLRally), I can't stand it anymore. 1. As soon as you create something it is copyrighted. Therefore, Valve owns the copyright to all the models they have produced. 2.

Re: [hlcoders] [Fwd: [quark] Off Topic : i found an LEGAL Half-Life 2 model importer for 3ds max r6 !!]

2004-01-17 Thread Daniel Koppes
Exactly, there is NO legal way he could have created this - short of guessing, and that isn't exactly possible without a few thousand people on the case... At 00:28 18/01/2004, you wrote: Hi, I normally try to stay out of these flame wars, but having done a Law degree and having people rip off

Re: [hlcoders] [Fwd: [quark] Off Topic : i found an LEGAL Half-Life 2 model importer for 3ds max r6 !!]

2004-01-17 Thread Marco Leise
:( ... what about the model importers in the QuArK level editor now? Are they all illegal, because someone had to look at released source code from Quake or the Half-Life SDK and use some models as test cases? I wrote an article about the structure of Half-Life models now and I'm unsure if I will

RE: [hlcoders] [Fwd: [quark] Off Topic : i found an LEGAL Half-Life 2 model importer for 3ds max r6 !!]

2004-01-17 Thread K. Mike Bradley
Valve may have sent him the models after he signed an NDA. Never assume ... For when you do ... It makes an ass out of u and me. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aaron 'SaRcaZm' Alcock Sent: Saturday, January 17, 2004 6:29 AM To: [EMAIL

RE: [hlcoders] [Fwd: [quark] Off Topic : i found an LEGAL Half-Life 2 model importer for 3ds max r6 !!]

2004-01-17 Thread K. Mike Bradley
Someone other than Valve would have a hard time of keeping a copyright due to the fact that industrial espionage was used to get them. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Emanuel Harangus Sent: Friday, January 16, 2004 11:07 AM To: [EMAIL

RE: [hlcoders] [Fwd: [quark] Off Topic : i found an LEGAL Half-Life 2 model importer for 3ds max r6 !!]

2004-01-17 Thread K. Mike Bradley
That source was publicly released. Don't run out and get a lawyer just yet. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marco Leise Sent: Saturday, January 17, 2004 9:52 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] [Fwd: [quark] Off Topic : i

Re: [hlcoders] Steam problem

2004-01-17 Thread Matt
heh, I didnt. gotta do it for university, i know C++, just i thought it might cause me to get banned if i run qbasic while on steam as it might think its a cheat program or something? also seems odd that qbasic wont go into fullscreen mode after steam is completly stopped, probably something to do

Re: [hlcoders] [Fwd: [quark] Off Topic : i found an LEGAL Half-Life 2 model importer for 3ds max r6 !!]

2004-01-17 Thread tei
Marco Leise wrote: :( ... what about the model importers in the QuArK level editor now? Are they all illegal, because someone had to look at released source code from Quake or the Half-Life SDK and use some models as test cases? I wrote an article about the structure of Half-Life models now and