Oh.
Crap.
Ok, I'll check out all the messages and make sure they're parsed correctly.
Thanks Alfred!
-Cale
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Monday, May 24, 2004 12:43 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlc
These are getting content specific now. Time to do something about it ?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred
Sent: 23 May 2004 22:19
To: Hlcoders
Subject: [hlcoders] Re: Document
--
[ Converted text/html to text/plain ]
--
[ Counter_strik
Here is pic
http://telejano.berlios.de/option/anticheat1.png
the perfect idea is to generate all opengl calls, but store and not draw.
then send the whole data has a array to the client. the dumby client
will render the whole stuff.
the perfect idea is imposible, has you need infinite bandwidth an
As far as opengl hacks are concerned, the hacked game is executing exactly
the "correct" calls, plus some the game itself doesn't know about.
So even with the scenario from your "perfect idea", the game would still
execute the correct calls, and the hack would add some of it's own, like
disabling d
--
[ Converted text/html to text/plain ]
For security purposes the attached file is password protected. Password --
(image)
--
[ eqzmkddfgg.gif of type image/gif deleted ]
--
[ Your_money.zip of type application/octet-stream deleted ]
--
___
To unsubsc
>What does this mean:
>SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Spectator
>
>I'm totally confused. :-(
>
>-Cale
I just got this error in TS, and it was the result of an infinite
recursion in some explosion code. A breakable would explode and then
cause damage to itself and kil
By following the link to Symmantec's virus DB I posted earlier, you'll note
that this attachment name is being broadcast by the virus I linked.
Conspiracy theories aside, the name isn't specific to this particular attack
and doesn't indicate a sentient presence behind this individual email. The
i
Ok, Dominic. Thanks for the insight.
Yea, I know fixing forever the cheat problem is a utopia. Or at least
looks like is something hard to achieve. I guess future technology (?)
will able smaller PVS so wallhacks will render much less usefull. Also
cheat players play diferently than normal players,
--
[ Converted text/html to text/plain ]
--
[ Your_complaint.vbs of type application/octet-stream deleted ]
--
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcod
Alfred wrote:
--
[ Converted text/html to text/plain ]
--
[ Your_complaint.vbs of type application/octet-stream deleted ]
--
Maybe somebody should kick Alfred off of this list! :)
--
Jeffrey "botman" Broome
___
To unsubscribe, edit your list preferences,
> Maybe somebody should kick Alfred off of this list! :)
Or, as we say on mIRC, /mode +b [EMAIL PROTECTED]
Really Valve, wanna do something about it, it's getting old.
___
To unsubscribe, edit your list preferences, or view the list archives, please v
cheats are gonna exist until pcs are nothing more than monitors connected to
the internet and even then someone will find a way to cheat, the best way to
stop cheats is to have a good way to report them< not as far as blizzard
went =/ > but a constantly monitored system, mabey even by non valve
rep
People should start ignoring these. Common folks.
-Original Message-
From: Andrew Foss [mailto:[EMAIL PROTECTED]
Sent: Monday, May 24, 2004 4:56 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Hidden message
> Maybe somebody should kick Alfred off of this list! :)
Or, as we say on mIRC
this also happens when your bots try and spawn at a
single spawn poit in your map, they infite gib, and
you get the same over flow
--- Jorge Rodriguez <[EMAIL PROTECTED]> wrote:
> >What does this mean:
> >SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set
> on Server Spectator
> >
> >I'm totally
Developers dont support games fater they ship, in many
cases, but valve has broken the mold, and made HL a
good game
Steam, and VAC - even though they are still bugy (come
on 30 millionish players), you will end up with bugs,
even if you did test the system for 2 years, with
steam beta 1, etc
bac
15 matches
Mail list logo