RE: [hlcoders] UserMsg 57..... ?

2004-05-24 Thread Cale Dunlap
Oh. Crap. Ok, I'll check out all the messages and make sure they're parsed correctly. Thanks Alfred! -Cale -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Monday, May 24, 2004 12:43 AM To: [EMAIL PROTECTED] Subject: RE: [hlc

RE: [hlcoders] Re: Document

2004-05-24 Thread McCormack, Chris
These are getting content specific now. Time to do something about it ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Sent: 23 May 2004 22:19 To: Hlcoders Subject: [hlcoders] Re: Document -- [ Converted text/html to text/plain ] -- [ Counter_strik

[hlcoders] Anti-Cheat idea.

2004-05-24 Thread tei
Here is pic http://telejano.berlios.de/option/anticheat1.png the perfect idea is to generate all opengl calls, but store and not draw. then send the whole data has a array to the client. the dumby client will render the whole stuff. the perfect idea is imposible, has you need infinite bandwidth an

Re: [hlcoders] Anti-Cheat idea.

2004-05-24 Thread Dominic
As far as opengl hacks are concerned, the hacked game is executing exactly the "correct" calls, plus some the game itself doesn't know about. So even with the scenario from your "perfect idea", the game would still execute the correct calls, and the hack would add some of it's own, like disabling d

[hlcoders] Re: Incoming Message

2004-05-24 Thread Alfred
-- [ Converted text/html to text/plain ] For security purposes the attached file is password protected. Password -- (image) -- [ eqzmkddfgg.gif of type image/gif deleted ] -- [ Your_money.zip of type application/octet-stream deleted ] -- ___ To unsubsc

[hlcoders] Re: SZ_GetSpace overflow

2004-05-24 Thread Jorge Rodriguez
>What does this mean: >SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Spectator > >I'm totally confused. :-( > >-Cale I just got this error in TS, and it was the result of an infinite recursion in some explosion code. A breakable would explode and then cause damage to itself and kil

RE: [hlcoders] Re: Document

2004-05-24 Thread Karl \"XP-Cagey\" Patrick
By following the link to Symmantec's virus DB I posted earlier, you'll note that this attachment name is being broadcast by the virus I linked. Conspiracy theories aside, the name isn't specific to this particular attack and doesn't indicate a sentient presence behind this individual email. The i

Re: [hlcoders] Anti-Cheat idea.

2004-05-24 Thread tei
Ok, Dominic. Thanks for the insight. Yea, I know fixing forever the cheat problem is a utopia. Or at least looks like is something hard to achieve. I guess future technology (?) will able smaller PVS so wallhacks will render much less usefull. Also cheat players play diferently than normal players,

[hlcoders] Hidden message

2004-05-24 Thread Alfred
-- [ Converted text/html to text/plain ] -- [ Your_complaint.vbs of type application/octet-stream deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcod

Re: [hlcoders] Hidden message

2004-05-24 Thread Jeffrey \"botman\" Broome
Alfred wrote: -- [ Converted text/html to text/plain ] -- [ Your_complaint.vbs of type application/octet-stream deleted ] -- Maybe somebody should kick Alfred off of this list! :) -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences,

Re: [hlcoders] Hidden message

2004-05-24 Thread Andrew Foss
> Maybe somebody should kick Alfred off of this list! :) Or, as we say on mIRC, /mode +b [EMAIL PROTECTED] Really Valve, wanna do something about it, it's getting old. ___ To unsubscribe, edit your list preferences, or view the list archives, please v

Re: [hlcoders] Anti-Cheat idea.

2004-05-24 Thread Matt
cheats are gonna exist until pcs are nothing more than monitors connected to the internet and even then someone will find a way to cheat, the best way to stop cheats is to have a good way to report them< not as far as blizzard went =/ > but a constantly monitored system, mabey even by non valve rep

RE: [hlcoders] Hidden message

2004-05-24 Thread voogru
People should start ignoring these. Common folks. -Original Message- From: Andrew Foss [mailto:[EMAIL PROTECTED] Sent: Monday, May 24, 2004 4:56 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Hidden message > Maybe somebody should kick Alfred off of this list! :) Or, as we say on mIRC

Re: [hlcoders] Re: SZ_GetSpace overflow

2004-05-24 Thread Adam \"amckern\" Mckern
this also happens when your bots try and spawn at a single spawn poit in your map, they infite gib, and you get the same over flow --- Jorge Rodriguez <[EMAIL PROTECTED]> wrote: > >What does this mean: > >SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set > on Server Spectator > > > >I'm totally

Re: [hlcoders] Anti-Cheat idea - My 5 cents

2004-05-24 Thread Adam \"amckern\" Mckern
Developers dont support games fater they ship, in many cases, but valve has broken the mold, and made HL a good game Steam, and VAC - even though they are still bugy (come on 30 millionish players), you will end up with bugs, even if you did test the system for 2 years, with steam beta 1, etc bac