I'm usin' VC++ 6 right now, but from what I've heard about .NET, I
think it will be worth the upgrade, so I'll upgrade as soon as my
monetary situation allows. (Which will most likely be before the SDK
is released, at this rate.)
On Wed, 20 Oct 2004 22:30:11 -0700 (PDT), Brian A. Stumm
[EMAIL
Alfred Reynolds wrote:
I just want to do a quick straw poll of how many people on this list
DON'T have access to MSVC.NET or above for their MOD development (we
hope to only release MSVC.NET project files with the SDK)?
/me raises hand. VC6 here.
Do you have any dependencies to MSVC.NET or MSVC in
Alfred Reynolds wrote:
Linux will require GCC 3.4.1 and libc 2.3 and above (actually GCC 3.3
should be okay).
I know you use 3.4 but do you really require 3.4 for everyone who
uses the SDK or are you sure that 3.3 works, too. There are still
some ugly bugs left in 3.4.1 which will prevent people
Childe Roland wrote:
[...] I'll upgrade as soon as my
monetary situation allows. (Which will most likely be before the SDK
is released, at this rate.)
Does your job pay that well, then? :)
Florian
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Actually, I don't even have a job right now. ;-) Full time student
with NO income.
On Thu, 21 Oct 2004 08:29:36 +0200, Florian Zschocke [EMAIL PROTECTED] wrote:
Childe Roland wrote:
[...] I'll upgrade as soon as my
monetary situation allows. (Which will most likely be before the SDK
I'm lucky, being a computer science student at Arizona State uni I can get
VS 6, VS Net 02 and VS Net 03 for free (full ver from microsoft). I should
upgrade my net 02 to 03 but I'm too lazy to get it :)
_
Check out Election 2004 for
Blizzard are protecting their intellectual property in any and all ways
possible, I hardly think that classifies them as retards.
- Bruce Bahamut Andrews
tei wrote:
SB Childe Roland wrote:
I was wondering if anyone here has tried to do a mod based off of an
existing game/movie/book/etc. Have you
I have just VC6.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Wednesday, October 20, 2004 10:34 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] What MSVC version do you use/have?
I just want to do a quick straw poll of how many
Basicly same deal hear. Got 6, .net 2002, .net 2003 :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Guy
Sent: Thursday, October 21, 2004 9:48 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] What MSVC version do you use/have?
I'm lucky, being a
VC .NET 2002 :D
On Thu, 21 Oct 2004 21:19:37 +1300, Henry Malthus
[EMAIL PROTECTED] wrote:
I only have VC++ Express 2005 installed at the moment, but I can get
2k3 from uni early next year.
On Wed, 20 Oct 2004 19:34:26 -0700, Alfred Reynolds
[EMAIL PROTECTED] wrote:
I just want to do a
MSVC.NET 2003
Most of the HL coders I know are using .net 2003, I am surprised at the
number of VC6 users. Perhaps it's simply because the bare SDK gives fewer
problems for VC6 rather than the cost?
It should be noted that Microsoft Visual C++ Toolkit 2003 is free for
download:
you think I'm joking? ;)
- Bruce Bahamut Andrews
Matt Judge wrote:
ROFL
Bruce Bahamut Andrews wrote:
or a guy? *pulls $60 out of his wallet*
- Bruce Bahamut Andrews
SB Childe Roland wrote:
That also means, that I can get the professional version with an
academic liscense for around $60.
Now, I
OT:
Bruce Bahamut Andrews wrote:
Blizzard are protecting their intellectual property in any and all ways
possible, I hardly think that classifies them as retards.
- Bruce Bahamut Andrews
Its my opinion. I can be wrong.
Anyway a good read here:
Against Freecraft:
http://www.math.sfu.ca/~cbm/cd/
Peter Holcroft wrote:
Most of the HL coders I know are using .net 2003, I am surprised at the
number of VC6 users. Perhaps it's simply because the bare SDK gives fewer
problems for VC6 rather than the cost?
Perhaps MSVS.NET is rather costly and not everybody can afford it,
so they stay with their
er, that's because both of those activities are illegal. One feeds off
the Blizzard franchise and makes them lose sales on their *craft games,
and the other is completely illegal and goes against their End User
Lisence Agreement (my GSP looked into doing this some time ago and
decided against it
2005'll probably auto-convert old project files to the new format. I can use
VS.NET 2003 .sln files in the VC# Express beta, and it just pops up a
conversion wizard. So you should be fine.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ben
Sent: 20
Umm compiler for vs.net is free. You can compile and code from notepad and
the commandline. I believe...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke
Sent: Thursday, October 21, 2004 8:26 AM
To: [EMAIL PROTECTED]
Subject: Re:
Except that you can't compile from .sln (VS.NET Project) files if I
recall correctly. With the command-line tools you can only compile
from makefiles.
David
On Thu, 21 Oct 2004 10:54:51 -0500, Scott Tuttle [EMAIL PROTECTED] wrote:
Umm compiler for vs.net is free. You can compile and code
or make a highly modified version of what you have in mind =)
Just make sure they aren't developing their own game though, a lot of
tvshows/movies/books/whatever are getting them :/
- Bruce Bahamut Andrews
Christopher McArthur wrote:
It is most definately NOT OK to use an existing intellectual
Because he wants to use some of the advanced technological improvements
that .NET has...
Didn't he say that already? :/
- Bruce Bahamut Andrews
David Leinbach wrote:
I prefer VC6 but I have VC.NET as well.
Question though, since VC.NET can convery from VC6 projects, why not
include VC6 projects
Unless I missed an e-mail in the thread, Alfred only said that it
needs GCC 3.4.x because we require some of its advanced template
support and also its better processor support
From Alfred's original e-mail it sounded like it should be compilable
on other versions of MSVC but that they didn't
On Wed, Oct 20, 2004 at 08:26:40PM -0500, SB Childe Roland wrote:
I was wondering if anyone here has tried to do a mod based off of an
existing game/movie/book/etc. Have you had trouble with the
creaters/rights owners? I would think since we're not charging for
the mods, that we would have
On Wed, Oct 20, 2004 at 07:34:26PM -0700, Alfred Reynolds wrote:
I just want to do a quick straw poll of how many people on this list
DON'T have access to MSVC.NET or above for their MOD development (we
hope to only release MSVC.NET project files with the SDK)?
- Alfred
--
[ Picked text/plain from multipart/alternative ]
At 10:18 AM 10/21/2004, Bruce Bahamut Andrews wrote:
Because he wants to use some of the advanced technological improvements
that .NET has...
Because MSVC .NET handles templates and other things in *ANSI-Compliant*
fashion
and MSVC 6 does not,
What I was considering doing was making a game that uses similar game
play to an existing game. This game's newest version is only
available to console gamers. In fact, the most recent PC version is
around 10 years old.
I guess I'll just have to use a different name, and not copy their
models
I still use Microsoft Visual C++ 6.0 for my mod.
_
Fast. Clear. Easy. The new face of MSN Search. http://search.msn.com.sg/
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You don't have to shell out a dime for .NET
http://msdn.microsoft.com/visualc/vctoolkit2003/
- Spencer voogru MacDonald
-Original Message-
From: Jorge Rodriguez [mailto:[EMAIL PROTECTED]
Sent: Thursday, October 21, 2004 11:38 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] What
omg it will :| ? oh and im using vc++ 6 here :'(
john
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jeffrey
botman Broome
Sent: 21 October 2004 19:36
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] What MSVC version do you use/have?
Ruari
You will need to use HL2. VGUI2 will not be released for HL1.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jorge
Rodriguez Sent: Thursday, October 21, 2004 11:09 AM To:
[EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC
version do you
I use VC6 because it's an old familiar tool.
I also own .NET Academic, but I've never felt motivated to migrate,
since VC6 does a good job.
- Karl Jones ... the Handy Vandal
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Sorry, this mail is long, boring, and OFF-TOPIC. Fortunally enough, Its
also boring for me, so this is my last mail about the topic.
I read good responses on this threads for others guys. Looks like a good
advice is to avoid other people IP and generate our own IP.
Bruce Bahamut Andrews wrote:
On Thu, Oct 21, 2004 at 12:17:14PM -0700, Alfred Reynolds wrote:
You will need to use HL2. VGUI2 will not be released for HL1.
- Alfred
This implies that Valve will not support mod development in Half-Life 1
anymore. So, if The Specialists decides that graphics and physics will
not contribute
Jorge Rodriguez wrote:
If Half-Life 2 is gold and VGUI2 is part of HL2 and thus the HL2SDK,
and if the technology is stable enough to include in the most popular
online game of all time, then I personally see no reason not to allow
mod developers to use it in HL1. Otherwise, Valve is shrinking
While Blizzard can't directly prevent you from coding a program like
BNETD, when you use Starcraft/Warcraft/etc you are agreeing to their
EULA which can say that you won't use it with any servers except their
own and therefore make it impossible to test BNETD. Also, you have to
realize that any
Scott Tuttle wrote:
Umm compiler for vs.net is free. You can compile and code from notepad and
the commandline. I believe...
And why would people want to compile and code from notepad and the
commandline if they have a nice VC6 GUI that just works for them? :)
Florian
Brian A. Stumm wrote:
Oh I use this really fancy window manager, its kind of a black screen with
a white blinkey line in the upper left corner of the screen...
Riiight. And Alfred calls *me* living in the past. =)
Or you're just running Linux servers but don't use it on your
desktop...
Florian
or you could setup a custom build in VC6 to use a batch file that builds the
files using the vs.net compile tools
From: Florian Zschocke [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] What MSVC version do you use/have?
Date: Thu, 21 Oct 2004 23:46:20
You have to have a widescreen LCD monitor like all the guys at Valve.
On Thu, 21 Oct 2004 15:01:32 -0400, Jonathan Dance [EMAIL PROTECTED] wrote:
Hi,
I'm trying to prepare for doing HL2 mod development, and I know my
computer is not ready to handle this task. I am wondering if Valve can
If you want to continue to use VC6 I have no problem with that. Was just
answering the question of why someone would want to use vs.net when it cost
more money. When in fact it doesn't. No dev environment but hey... that's
secondary to the fact its free (other than having access to a Windows
Steven Guy wrote:
or you could setup a custom build in VC6 to use a batch file that
builds the
files using the vs.net compile tools
...and give up debugging functionality in the process.
-randomnine-
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Brian Satertek Irelan wrote:
You have to have a widescreen LCD monitor like all the guys at Valve.
...and you have to drive a Ferrari, like all the guys at Valve! ;)
--
Jeffrey botman Broome
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whew! Looks like I have everything I need to get started then!
From: Jeffrey botman Broome
Brian Satertek Irelan wrote:
You have to have a widescreen LCD monitor like all the guys at Valve.
...and you have to drive a Ferrari, like all the guys at Valve! ;)
You have to have a widescreen LCD monitor like all the guys at Valve.
...and you have to drive a Ferrari, like all the guys at Valve! ;)
--
Jeffrey botman Broome
I bet you're kicking yourself you took that job at at Gearbox and
didn't hold out for a job offer from Valve! Must be hell
Hah!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian
Satertek Irelan
Sent: Thursday, October 21, 2004 3:30 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] HL2 Dev CPU Requirements
You have to have a widescreen LCD monitor like all the guys at
Jeff Fearn wrote:
I bet you're kicking yourself you took that job at at Gearbox and
didn't hold out for a job offer from Valve! Must be hell being forced
to slum it in a Porsche!
Yes. Sadly, here's the only Porsche that I can afford...
http://www.gifthome.com/redpo9111scd.html
:(
--
Jeffrey
hah, poor botman. I dont like mine, so i only use it to chuck the
rubbish away!
http://frank-martin.de/galerie/Burkersdorf/porsche.jpg
Jeffrey botman Broome wrote:
Jeff Fearn wrote:
I bet you're kicking yourself you took that job at at Gearbox and
didn't hold out for a job offer from Valve! Must
Damn, I missed the day they gave those out. :(
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
botman Broome
Sent: Thursday, October 21, 2004 3:39 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] HL2 Dev CPU Requirements
Brian Satertek Irelan
Dude, you took this wayy too far. That huge long list of things ending
with the word craft just made you look silly because I said /their
*craft games/* not every *craft object in existence.
The EULA is not a law, Its a contract. And you cant broken a contract you
have not sign. No one on
Scott Tuttle wrote:
If you want to continue to use VC6 I have no problem with that. Was just
answering the question of why someone would want to use vs.net when it cost
more money. When in fact it doesn't. No dev environment but hey... that's
secondary to the fact its free (other than having
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