Jeffrey "botman" Broome wrote:
Your own MOD? Some other MOD? More details?
Sorry, my bad.
I am coding this as a metamod plugin to be used with CZ and 1.6.
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Matt Judge wrote:
Hello,
I have a function which will remove all the weapons from a player
(including Night Vision and Back Pack). Can anyone give me some
pointers to remove smoke and HE grenades without forcing the player to
use them?
Your own MOD? Some other MOD? More details?
--
Jeffrey "botm
Hello,
I have a function which will remove all the weapons from a player
(including Night Vision and Back Pack). Can anyone give me some
pointers to remove smoke and HE grenades without forcing the player to
use them?
Thanks,
Matt.
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I definitely remember a bandwidth test on CS vs CS:S when the latter
first came out. They were about even.
-randomnine-
tei wrote:
Inversion for cybercafes can be too high, has HL1 still ran well on
existing hardware. A new engine may need a huge investement on new
hardware (mostly a new 3d card 20
Look at CStudioModelRenderer::StudioDrawPlayer function in client dll. Search it for
"if (pplayer->weaponmodel)", and look, how it renders additional model.
But using submodels will be easier i think..
>
> OK basically I can spawn a model and can get it to follow me or whatever.
> Only bad part
The problem then is the make files will not be updated by steam for
changes to the SDK (assuming the SDK release is still planned through
steam). The 2003toolkit does nothing to solve this. You will have the
same issues of update we have with the current SDK when you have to make
hand adjustments t
Inversion for cybercafes can be too high, has HL1 still ran well on
existing hardware. A new engine may need a huge investement on new
hardware (mostly a new 3d card 200$ by station, and maybe +256 MB), and
cybercafes are always short of money.
Also I suspect the dedicated version of HL2 will need
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