Re: [hlcoders] Removing Grenades From a Player

2004-10-23 Thread Matt Judge
Jeffrey "botman" Broome wrote: Your own MOD? Some other MOD? More details? Sorry, my bad. I am coding this as a metamod plugin to be used with CZ and 1.6. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://l

Re: [hlcoders] Removing Grenades From a Player

2004-10-23 Thread Jeffrey \"botman\" Broome
Matt Judge wrote: Hello, I have a function which will remove all the weapons from a player (including Night Vision and Back Pack). Can anyone give me some pointers to remove smoke and HE grenades without forcing the player to use them? Your own MOD? Some other MOD? More details? -- Jeffrey "botm

[hlcoders] Removing Grenades From a Player

2004-10-23 Thread Matt Judge
Hello, I have a function which will remove all the weapons from a player (including Night Vision and Back Pack). Can anyone give me some pointers to remove smoke and HE grenades without forcing the player to use them? Thanks, Matt. ___ To unsubscribe, ed

Re: [hlcoders] Congrats Valve!

2004-10-23 Thread Ruari O'Sullivan
I definitely remember a bandwidth test on CS vs CS:S when the latter first came out. They were about even. -randomnine- tei wrote: Inversion for cybercafes can be too high, has HL1 still ran well on existing hardware. A new engine may need a huge investement on new hardware (mostly a new 3d card 20

Re: [hlcoders] Attaching a weapon to an entity's model

2004-10-23 Thread BUzer
Look at CStudioModelRenderer::StudioDrawPlayer function in client dll. Search it for "if (pplayer->weaponmodel)", and look, how it renders additional model. But using submodels will be easier i think.. > > OK basically I can spawn a model and can get it to follow me or whatever. > Only bad part

RE: [hlcoders] What MSVC version do you use/have?

2004-10-23 Thread Deadman Standing
The problem then is the make files will not be updated by steam for changes to the SDK (assuming the SDK release is still planned through steam). The 2003toolkit does nothing to solve this. You will have the same issues of update we have with the current SDK when you have to make hand adjustments t

Re: [hlcoders] Congrats Valve!

2004-10-23 Thread tei
Inversion for cybercafes can be too high, has HL1 still ran well on existing hardware. A new engine may need a huge investement on new hardware (mostly a new 3d card 200$ by station, and maybe +256 MB), and cybercafes are always short of money. Also I suspect the dedicated version of HL2 will need