gmail makes this look like a forum thread .. the only thing missing is
the edit button =P
On Thu, 11 Nov 2004 11:39:51 +1100, NuclearFriend
<[EMAIL PROTECTED]> wrote:
> Gar. GG G-Mail screwing up while I'm sending an e-mail. :(
>
>
>
> ___
> To unsubscr
Gar. GG G-Mail screwing up while I'm sending an e-mail. :(
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Just unzip the zip, there should be a "codename gordon.gcf" file and
place it in your SteamApps folder.
In future, ask your friend to use the backup feature. It creates very
nice compressed, exe-installer gcf files. He simply has to right click
the game in his "Play Games" window and click "Backup
Just unzip the zip, there should be a "codename gordon.gcf" file and
place it in your SteamApps folder.
In future, ask your friend to use the backup feature. It creates very
nice compressed, exe-installer gcf files. He simply has to right click
the game in his "Play Games" window and click "Backup
Xen_Spore_Large demonstrates an interesting example of collision box
creation --
CXenHull *CXenHull :: CreateHull( CBaseEntity *source, const Vector
&mins, const Vector &maxs, const Vector &offset )
Basically, the code generates a separate collision box for each leg of
the spore, with a fifth box
Hello Ben,
Thursday, November 11, 2004, 12:11:44 AM, you wrote:
BD> Well from what I remember it asked me to convert my current HL install
BD> (generation's as-well) to a steam cache. Maybe you need to have it patched
BD> up to the latest version (1.1.0.0 I believe) before steam came out.
Ok, I'l
Well from what I remember it asked me to convert my current HL install
(generation's as-well) to a steam cache. Maybe you need to have it patched
up to the latest version (1.1.0.0 I believe) before steam came out.
As for other games, copy Codename: Gordon GCF file into the steam directory
for it t
Use the backup feature, it solves this problem (of transferring data via
physical media, like you did with Codename Gordon ).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vyacheslav
Djura Sent: Wednesday, November 10, 2004 1:37 PM To:
'[EMAIL PR
Is this something new? Because when source became available I purchased it
twice on one card. So this must be something new or I just happened to get
through fine.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rice, Rick
Sent: Wednesday, November 10, 2
Sorry that I ask such question here, but it's interesting to hear
your opinions :)
When I (and everyone too) install Valve games they do not appear in
Steam games list. Steam doesn't "see" my Half-Life which is installed
from Generations pack box. Instead it tries to download whole
Half-Life from
"There are only three box sizes stored as I recall. So in all
probability neither case is performing correctly and your experiment is
incomplete (try collisions with the other sides of the box)"
Thx for the feedback. The part that confuses me is, as I mentioned, all
sides collide correctly exce
tei wrote:
A question:
BBOX rotate on half-life?
No. Bounding boxes are axis-aligned in Half-Life (just as they are in
Quake). That's why making a "prone" bounding box is rather difficult
since you can't rotate the box in the direction the player is facing.
--
Jeffrey "botman" Broome
Yea, more people will need that:
- gamers to avoid banning, yes, some people own more than 4 hl1 CD-KEYs.
- if you forget the password. The recovery system is excelent, but shit
happend.
Can be a future feature some people will like.
/me pick the Radi 0.02 $ and run away :D
Rice, Rick wrote:
Jay Stelly wrote:
http://www.deadm.com/CorrectCollision.jpg
The above correctly collides on all sides.
(using: SET_SIZE(pent, Vector(-4,-28,-14), Vector(4,28,1));)
http://www.deadm.com/IncorrectCollision.jpg
The above entity is currently colliding with the ceiling when
it is not close to the ceilin
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VALVe needs to have an option where users can purchase multiple licenses for
families and such. Personally, I
> http://www.deadm.com/CorrectCollision.jpg
> The above correctly collides on all sides.
> (using: SET_SIZE(pent, Vector(-4,-28,-14), Vector(4,28,1));)
>
> http://www.deadm.com/IncorrectCollision.jpg
> The above entity is currently colliding with the ceiling when
> it is not close to the ceiling. A
This has me a bit puzzled. If I do a:
SET_SIZE(pent, Vector(-4,-28,-14), Vector(4,28,1));
The model properly collides on all sides with no issues. If I increase
the X value of the bounding box the top of the entity starts colliding
with objects when it should not. So a:
SET_SIZE(pent, Vector(-5.6,
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