Re: Re[2]: [hlcoders] Installing Valve games not within from Steam

2004-11-10 Thread Hasan Aljudy
gmail makes this look like a forum thread .. the only thing missing is the edit button =P On Thu, 11 Nov 2004 11:39:51 +1100, NuclearFriend <[EMAIL PROTECTED]> wrote: > Gar. GG G-Mail screwing up while I'm sending an e-mail. :( > > > > ___ > To unsubscr

Re: Re[2]: [hlcoders] Installing Valve games not within from Steam

2004-11-10 Thread NuclearFriend
Gar. GG G-Mail screwing up while I'm sending an e-mail. :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: Re[2]: [hlcoders] Installing Valve games not within from Steam

2004-11-10 Thread NuclearFriend
Just unzip the zip, there should be a "codename gordon.gcf" file and place it in your SteamApps folder. In future, ask your friend to use the backup feature. It creates very nice compressed, exe-installer gcf files. He simply has to right click the game in his "Play Games" window and click "Backup

Re: Re[2]: [hlcoders] Installing Valve games not within from Steam

2004-11-10 Thread NuclearFriend
Just unzip the zip, there should be a "codename gordon.gcf" file and place it in your SteamApps folder. In future, ask your friend to use the backup feature. It creates very nice compressed, exe-installer gcf files. He simply has to right click the game in his "Play Games" window and click "Backup

[hlcoders] Creating Collision Boxes

2004-11-10 Thread Karl Jones
Xen_Spore_Large demonstrates an interesting example of collision box creation -- CXenHull *CXenHull :: CreateHull( CBaseEntity *source, const Vector &mins, const Vector &maxs, const Vector &offset ) Basically, the code generates a separate collision box for each leg of the spore, with a fifth box

Re[2]: [hlcoders] Installing Valve games not within from Steam

2004-11-10 Thread Vyacheslav Djura
Hello Ben, Thursday, November 11, 2004, 12:11:44 AM, you wrote: BD> Well from what I remember it asked me to convert my current HL install BD> (generation's as-well) to a steam cache. Maybe you need to have it patched BD> up to the latest version (1.1.0.0 I believe) before steam came out. Ok, I'l

RE: [hlcoders] Installing Valve games not within from Steam

2004-11-10 Thread Ben Davison
Well from what I remember it asked me to convert my current HL install (generation's as-well) to a steam cache. Maybe you need to have it patched up to the latest version (1.1.0.0 I believe) before steam came out. As for other games, copy Codename: Gordon GCF file into the steam directory for it t

RE: [hlcoders] Installing Valve games not within from Steam

2004-11-10 Thread Alfred Reynolds
Use the backup feature, it solves this problem (of transferring data via physical media, like you did with Codename Gordon ). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Vyacheslav Djura Sent: Wednesday, November 10, 2004 1:37 PM To: '[EMAIL PR

RE: [hlcoders] the family that games together

2004-11-10 Thread Scott Tuttle
Is this something new? Because when source became available I purchased it twice on one card. So this must be something new or I just happened to get through fine. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rice, Rick Sent: Wednesday, November 10, 2

[hlcoders] Installing Valve games not within from Steam

2004-11-10 Thread Vyacheslav Djura
Sorry that I ask such question here, but it's interesting to hear your opinions :) When I (and everyone too) install Valve games they do not appear in Steam games list. Steam doesn't "see" my Half-Life which is installed from Generations pack box. Instead it tries to download whole Half-Life from

RE: [hlcoders] Odd collisions when entity size.x is greater than 4

2004-11-10 Thread Deadman Standing
"There are only three box sizes stored as I recall. So in all probability neither case is performing correctly and your experiment is incomplete (try collisions with the other sides of the box)" Thx for the feedback. The part that confuses me is, as I mentioned, all sides collide correctly exce

Re: [hlcoders] Odd collisions when entity size.x is greater than 4

2004-11-10 Thread Jeffrey \"botman\" Broome
tei wrote: A question: BBOX rotate on half-life? No. Bounding boxes are axis-aligned in Half-Life (just as they are in Quake). That's why making a "prone" bounding box is rather difficult since you can't rotate the box in the direction the player is facing. -- Jeffrey "botman" Broome

Re: [hlcoders] the family that games together

2004-11-10 Thread tei
Yea, more people will need that: - gamers to avoid banning, yes, some people own more than 4 hl1 CD-KEYs. - if you forget the password. The recovery system is excelent, but shit happend. Can be a future feature some people will like. /me pick the Radi 0.02 $ and run away :D Rice, Rick wrote:

Re: [hlcoders] Odd collisions when entity size.x is greater than 4

2004-11-10 Thread tei
Jay Stelly wrote: http://www.deadm.com/CorrectCollision.jpg The above correctly collides on all sides. (using: SET_SIZE(pent, Vector(-4,-28,-14), Vector(4,28,1));) http://www.deadm.com/IncorrectCollision.jpg The above entity is currently colliding with the ceiling when it is not close to the ceilin

RE: [hlcoders] the family that games together

2004-11-10 Thread Rice, Rick
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. -- [ Picked text/plain from multipart/alternative ] VALVe needs to have an option where users can purchase multiple licenses for families and such. Personally, I

RE: [hlcoders] Odd collisions when entity size.x is greater than 4

2004-11-10 Thread Jay Stelly
> http://www.deadm.com/CorrectCollision.jpg > The above correctly collides on all sides. > (using: SET_SIZE(pent, Vector(-4,-28,-14), Vector(4,28,1));) > > http://www.deadm.com/IncorrectCollision.jpg > The above entity is currently colliding with the ceiling when > it is not close to the ceiling. A

[hlcoders] Odd collisions when entity size.x is greater than 4

2004-11-10 Thread Deadman Standing
This has me a bit puzzled. If I do a: SET_SIZE(pent, Vector(-4,-28,-14), Vector(4,28,1)); The model properly collides on all sides with no issues. If I increase the X value of the bounding box the top of the entity starts colliding with objects when it should not. So a: SET_SIZE(pent, Vector(-5.6,