On Mon, Dec 20, 2004 at 07:09:18PM -0800, Roy Laurie wrote:
> Completely shooting off of the hip, here.
> Try renaming or deleting your clientregistry.blob file in your hl2 directory
> (where hl2.exe
> resides).
That file should not exist in the hl2 directory at all.
Maarten
--
A: Because it f
Steam puts it there durring a non-attached debug. Not sure about attached.
On 21 Dec 2004 at 12:25, Maarten van der Zwaart wrote:
> On Mon, Dec 20, 2004 at 07:09:18PM -0800, Roy Laurie wrote:
> > Completely shooting off of the hip, here.
> > Try renaming or deleting your clientregistry.blob file
That's probably because you have steam.dll and steamapp.cfg in there
.. which shouldn't be needed now.
On Tue, 21 Dec 2004 09:09:25 -0800, Roy Laurie <[EMAIL PROTECTED]> wrote:
>
> Steam puts it there durring a non-attached debug. Not sure about attached.
>
> On 21 Dec 2004 at 12:25, Maarten van d
Can someone confirm that the SDK source code has been
updated by the latest update? I've noticed that the
health, ammo and weapon selection indicators are like
they are in hl2dm, weapon icons included.
It would be extremely helpful to have a rather more
detailed changelog.
Thanks! :D
=
Nick
Nicholas Rhead wrote:
It would be extremely helpful to have a rather more
detailed changelog.
Beyond Compare (http://www.scootersoftware.com/) does a REALLY good job
of comparing one source directory tree to another source directory tree.
Simply save off your current source code to a backup directo
There are also some *free* file comparison utilities listed here,
http://www.thefreecountry.com/programming/filecomparison.shtml
On Tue, 21 Dec 2004 17:30:01 -0600, Jeffrey botman Broome
<[EMAIL PROTECTED]> wrote:
> Nicholas Rhead wrote:
> >
> > It would be extremely helpful to have a rather more
MyMod dir was created and rar'ed before the last change, as was not modified
in any way.
CTF dir was created just after the change(thank you Valve nice job 8). ) The
only change to it was that I had compiled and run it, but no files were
changed by me.
I used the newest version of Beyond Compare (2
Hi guys,
Just a quick note: If you have guys making vehicles for your mod, and they
forget to put in an exit animation, your mod will crash when the player gets
out of the vehicle.
sdk_vehicle_jeep.cpp in CJeepFourWheelServerVehicle::GetExitAnimToUse
At:
pAnimating->GetAttachment( m_ExitAnimations
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