Re: [hlcoders] Player Position

2005-01-14 Thread Fods
Does this mean, you would need to arrange the bouncd box lower? IE - - - - - - -- - - - - | Player Prone | |_ _ _ _ _ _ _ _| Has other players would "Bounce" off the BOX when trying to jump over the proned player: --- | | | |0 | |

Re: [hlcoders] Player Position

2005-01-14 Thread Jeffrey \"botman\" Broome
Fods wrote: Does this mean, you would need to arrange the bouncd box lower? Yes. The crouched bounding box is lower than the standing bounding box. The prone bounding box should be lower than the crouched bounding box (after all, a prone player should be able to crawl under things that a crouched

[hlcoders] Linux- Compiled VCPM runtime eror

2005-01-14 Thread Paradigm Lozt
Hi Gang, I haven't read through the last couple of weeks' submissions, so I hope I am not repeating a prior question... In trying to compile the SDK for HL2 in Linux, I Plugged in the relevant values into the initial makefile per the valve-erc linux compile guide. the make runs and creates the li

Re: [hlcoders] Linux- Compiled VCPM runtime eror

2005-01-14 Thread Jeffrey Moss
export LD_LIBRARY_PATH=./ Good luck with the rest of the problems :-P -Jeff - Original Message - From: "Paradigm Lozt" <[EMAIL PROTECTED]> To: Sent: Friday, January 14, 2005 11:43 AM Subject: [hlcoders] Linux- Compiled VCPM runtime eror Hi Gang, I haven't read through the last couple of w

Re: [hlcoders] Player Position

2005-01-14 Thread r00t 3:16
Correct. I have the bounding box lower then the crouching bounding box. However because the box does no move, that could become a when a player turns while in the prone position as his feet could shoot out the other sides of a wall. Having the bound box big enough for the player to be able to turn

RE: [hlcoders] Debug info ?

2005-01-14 Thread Jay Stelly
Yes, and the "getpos" command will dump this out at the console in a format that can be pasted back in as a command to teleport you to the current position. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > David Speyrer > Sent: Wednesday, January 1

[hlcoders] No emails all day from list

2005-01-14 Thread r00t 3:16
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is the list not working ? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlcoders] No emails all day from list

2005-01-14 Thread Hasan Aljudy
well I got this mail, so it must be working On Sat, 15 Jan 2005 00:44:12 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Is the list not working ? > -- > >

Re: [hlcoders] No emails all day from list

2005-01-14 Thread r00t 3:16
Thanks, I think I recieved 1 email from the list all day, kind of odd. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: "Hasan Aljudy" <[EMAIL PROTECTED]> To: Sent: Saturday, January 15, 2005 1:53 AM Subject: Re: [hlcoders] No emails all day from list well I got this mai

Re: [hlcoders] Linux- Compiled VCPM runtime eror

2005-01-14 Thread DOOManiac
I ran into this same problem too. Found this page: http://article.gmane.org/gmane.comp.gis.gdal.devel/3469 which suggested to run /sbin/ldconfig to fix the problem. I don't have root access on the box I have SSH for, so I asked the guy who does to run this and then it all worked. --