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For some reason at random intervals on random players the absolute position
of the player is set to the position of the point they spawned from. I've
been attempting to trace this bug for quite a few da
check the cl_forwardspeed etc commands as well as sv_maxspeed
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By default, I'm not able to get a sdk mod to show up in source dedicated
server list..
after adding
type "multiplayer_only"
to the gameinfo.txt I can get it to show up, but when I try to launch a
dedicated server i get the error
"c:\program\gameinfo.txt" does not exist
seems like some code somewher
actually I believe it is set in the hl2_player.cpp
with
ConVar hl2_walkspeed( "hl2_walkspeed", "150" );
ConVar hl2_normspeed( "hl2_normspeed", "190" );
ConVar hl2_sprintspeed( "hl2_sprintspeed", "320" );
Around line 67 in hl2_player.cpp
Let me know if this is what you are looking for..
r00t 3:16
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thanks for your reply:) I'll see if it works later
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Draco
Coder for Perfect Dark and Kreedz Climbing
http://perfectdark.game-mod.net
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#define HL2_WALK_SPEED 150
#define HL2_NORM_SPEED 190
#define HL2_SPRINT_SPEED 320
c_hl2mp_player.cpp that what you looking for ?
r00t 3:16
- Original Message -
From: "Draco" <[EMAIL PROTECTED]>
To:
Sent: Sunday, March 20, 2005 2:20 AM
Subject: [hlcoders] Player speed in HL2MP?
I can't f
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