[hlcoders] Perspective projection in a hud element

2005-03-27 Thread Casey Bodley
I'm having trouble setting up a perspective projection for drawing to a hud element. The following code fails to draw anything to the screen: (I hope the formatting doesn't get fudged beyond recognition) void CHudPerspective::Paint() { materials->MatrixMode( MATERIAL_PROJECTION );

[hlcoders] VMPI

2005-03-27 Thread Adam \"amckern\" Mckern
Hey All I was wondering if you might be able to shed some light on the VMPI Feture of the complie tools. I have been looking at the source code, and its got nothing to go by, other then the text files, that the log complains about. Can you please email me back with the format the text files go i

Re: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash

2005-03-27 Thread Mattie Casper
Yep, though this is a little slow-going since it requires a player connection / dedicated server to reproduce the issue. I see two different problems since the latest Valve update. I can obtain crash dumps if anyone is particularly keen on them. Yet, since the addon produces this on any Windows ded

RE: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash

2005-03-27 Thread Alfred Reynolds
Looks like a null pointer is trying to be de-referenced. Have you stepped the code and verified that this is not the problem? - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mattie Casper Sent: Sunday, March 27, 2005 10:20 AM To: hlcoders@list.va

Re: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash

2005-03-27 Thread Jeffrey \"botman\" Broome
Alfred Reynolds wrote: Looks like a null pointer is trying to be de-referenced. Have you stepped the code and verified that this is not the problem? If it's 0x40, it's not NULL, but it's still borked up! ;) -- Jeffrey "botman" Broome ___ To unsubscribe,

RE: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash

2005-03-27 Thread Alfred Reynolds
0x40 looking like an offset into a null vtable :) - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey "botman" Broome Sent: Sunday, March 27, 2005 1:41 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Re: FireGameEvent, kickid,

RE: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash

2005-03-27 Thread Alfred Reynolds
Oh, and don't run ServerExecute(), you don't need to do that (it shouldn't crash anything, but it isn't appropriate for you to call that). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Sunday, March 27, 2005 1:23 PM To: h

[hlcoders] Dedicated Servers and Missing Scripts

2005-03-27 Thread Knifa
Hi all. When trying to set up a Dedicated Server, with + commands in it's command, I get alot of missing script files (weapons, soundscapes, even files with e3_* on them) and the server refuses to start. Although, if you start it without the + commands, and then do map it runs fine. I have no idea

Re: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash

2005-03-27 Thread Mattie Casper
Alfred-- I have stepped through my code, but I haven't stepped through this particular callstack as I don't have any symbols for this. This is a Server Plugin for CSS. The code I provide below is very simple and it'd be easy for most anyone to reproduce. I can provide an entire sample project if so

RE: [hlcoders] RE: Random Respawn

2005-03-27 Thread Ben Everett
I did a full test of going through that process (breakpoints at all references to setting the player origin), and this still didn't get me any closer to the problem. I found the absolute position of the spawn point and had it print to console the location of that player (GetAbsOrigin()), when I spa