I'm having trouble setting up a perspective projection for drawing to
a hud element. The following code fails to draw anything to the
screen: (I hope the formatting doesn't get fudged beyond recognition)
void CHudPerspective::Paint()
{
materials->MatrixMode( MATERIAL_PROJECTION );
Hey All
I was wondering if you might be able to shed some
light on the VMPI Feture of the complie tools.
I have been looking at the source code, and its got
nothing to go by, other then the text files, that the
log complains about.
Can you please email me back with the format the text
files go i
Yep, though this is a little slow-going since it requires a player connection /
dedicated server to reproduce the issue.
I see two different problems since the latest Valve update. I can obtain crash
dumps if anyone is particularly keen on them. Yet, since the addon produces this
on any Windows ded
Looks like a null pointer is trying to be de-referenced. Have you
stepped the code and verified that this is not the problem?
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mattie
Casper
Sent: Sunday, March 27, 2005 10:20 AM
To: hlcoders@list.va
Alfred Reynolds wrote:
Looks like a null pointer is trying to be de-referenced. Have you
stepped the code and verified that this is not the problem?
If it's 0x40, it's not NULL, but it's still borked up! ;)
--
Jeffrey "botman" Broome
___
To unsubscribe,
0x40 looking like an offset into a null vtable :)
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
"botman" Broome
Sent: Sunday, March 27, 2005 1:41 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Re: FireGameEvent, kickid,
Oh, and don't run ServerExecute(), you don't need to do that (it
shouldn't crash anything, but it isn't appropriate for you to call
that).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Sunday, March 27, 2005 1:23 PM
To: h
Hi all.
When trying to set up a Dedicated Server, with + commands in it's
command, I get alot of missing script files (weapons, soundscapes, even
files with e3_* on them) and the server refuses to start.
Although, if you start it without the + commands, and then do map it
runs fine.
I have no idea
Alfred-- I have stepped through my code, but I haven't stepped through this
particular callstack as I don't have any symbols for this. This is a Server
Plugin for CSS. The code I provide below is very simple and it'd be easy for
most anyone to reproduce. I can provide an entire sample project if so
I did a full test of going through that process (breakpoints at all
references to setting the player origin), and this still didn't get me any
closer to the problem. I found the absolute position of the spawn point and
had it print to console the location of that player (GetAbsOrigin()), when I
spa
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