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grenade_ar2.cpp checks for the existance of this :
g_CV_SmokeTrail
before it decides to emit a smoke trail trouble is I no longer have a clue
about the directory structure (HL1 was so much
Hi,
I've been having a hell of a time trying to debug a core dump.
Everything works well if you run srcds through gdb, you can get a
backtrace with symbols and everything. But core dumps don't work at all
-- there are no symbols for the crash (you just get memory addresses
and question marks).
If the core wasn't dumped on the same machine you are debugging it on
you may need to tell gdb the executable to hook up to the code (I think
the command line is simply gdb core /path/to/srcds_i686, switching
srcds_i686 for the appropriate platform exe). You may also need to
manually set the
c_baseentity.cpp (1326) : Assertion Failed: s_bAbsQueriesValid
Not quite sure what is causing this at this point. Anyone else run into this
problem?
r00t 3:16
CQC Gaming
www.cqc-gaming.com
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r00t 3:16 wrote:
Anyone else run into this problem?
Yes, Imperio59 did, just 3 posts above yours. :)
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Jeffrey botman Broome
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Sorry I am getting the same assert on this level and I am using the HL2MP
SDK.
c_baseentity.cpp (1326) : Assertion Failed: s_bAbsQueriesValid
Same errer as your error.
Not sure what entity would be causing this right when the round starts.
Although mine happens at round start and the map has
I'm guessing you want this gun to do damage through walls too then eh?
If so, instead of changing your DrawBeam() function, try modifiying
the UTIL_Trace() that gives you that tr.endpos past the wall. That
probably means changing the MASK_SOLID to ( CONTENTS_HITBOX |
CONTENTS_MONSTER ), so the
i dont think this happens with ctf_canals for HL2CTF,
and it has rain on round start, just an idea, to ask
ctf_canals's designer Sander (msn [EMAIL PROTECTED]),
and valtrain, what was used, or grab vmex, and see how
the map was built, and see if it resembels the style
that your designers used
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