[hlcoders] removing smoke trail from smg1 secondary attack

2005-04-13 Thread Mike Blowers
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] grenade_ar2.cpp checks for the existance of this : g_CV_SmokeTrail before it decides to emit a smoke trail trouble is I no longer have a clue about the directory structure (HL1 was so much

[hlcoders] Linux - Debugging srcds Core Dumps

2005-04-13 Thread Jonathan Dance
Hi, I've been having a hell of a time trying to debug a core dump. Everything works well if you run srcds through gdb, you can get a backtrace with symbols and everything. But core dumps don't work at all -- there are no symbols for the crash (you just get memory addresses and question marks).

RE: [hlcoders] Linux - Debugging srcds Core Dumps

2005-04-13 Thread Alfred Reynolds
If the core wasn't dumped on the same machine you are debugging it on you may need to tell gdb the executable to hook up to the code (I think the command line is simply gdb core /path/to/srcds_i686, switching srcds_i686 for the appropriate platform exe). You may also need to manually set the

[hlcoders] Level for mod causing assert

2005-04-13 Thread r00t 3:16
c_baseentity.cpp (1326) : Assertion Failed: s_bAbsQueriesValid Not quite sure what is causing this at this point. Anyone else run into this problem? r00t 3:16 CQC Gaming www.cqc-gaming.com ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Level for mod causing assert

2005-04-13 Thread Jeffrey \botman\ Broome
r00t 3:16 wrote: Anyone else run into this problem? Yes, Imperio59 did, just 3 posts above yours. :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] C_Embers::C_Embers() causing a rare assert.

2005-04-13 Thread r00t 3:16
Sorry I am getting the same assert on this level and I am using the HL2MP SDK. c_baseentity.cpp (1326) : Assertion Failed: s_bAbsQueriesValid Same errer as your error. Not sure what entity would be causing this right when the round starts. Although mine happens at round start and the map has

Re: [hlcoders] Getting an effect to punch through a wall.

2005-04-13 Thread Teddy
I'm guessing you want this gun to do damage through walls too then eh? If so, instead of changing your DrawBeam() function, try modifiying the UTIL_Trace() that gives you that tr.endpos past the wall. That probably means changing the MASK_SOLID to ( CONTENTS_HITBOX | CONTENTS_MONSTER ), so the

Re: [hlcoders] C_Embers::C_Embers() causing a rare assert.

2005-04-13 Thread Adam \amckern\ Mckern
i dont think this happens with ctf_canals for HL2CTF, and it has rain on round start, just an idea, to ask ctf_canals's designer Sander (msn [EMAIL PROTECTED]), and valtrain, what was used, or grab vmex, and see how the map was built, and see if it resembels the style that your designers used