SB Childe Roland wrote:
Does anybody know where I can get more information about transfering
existing code to be client side??
Probably just by looking at the sdk source code to see what stuff is
handled in cl_dll (client side) verses dlls (server side) and, of
course, game_shared (for things that
You can just use the local player's EyeAngles and figure out if pitch
90, yaw 180, etc etc...
And get some sleep man , you sound tired ;)
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Ok, so I decided to create my own vehicle class, CPropCGjeep. It
derives from CPropVehicleDriveable on the server side, and
C_PropVehicleDriveable on the client side. I did this using an #ifdef
CLIENT_DLL like is shown many times in the code.
#include cbase.h
#ifdef CLIENT_DLL
SB Childe Roland wrote:
I basically tried to create one class that contains all the functions
of both the PropVehicleJeep and C_PropVehicleJeep.
When I compile it, I still get one error.
All of this is just from grepping the the source code. I haven't
actually worked with any of this so I might
Override Panel::SetScheme() in your panel class (both Hscheme and string
versions), write a simple pass thru and drop a breakpoint on it. I bet
that the view port or something similar is resetting your panels scheme
after construction.
Scheme application is recursive, it applied to all children
I basically tried to create one class that contains all the functions
of both the PropVehicleJeep and C_PropVehicleJeep.
When I compile it, I still get one error.
-
CBaseVehicle.obj : error LNK2001: unresolved external symbol private:
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