Re: [hlcoders] Multiplayer NPCs

2005-04-22 Thread Jeffrey \botman\ Broome
SB Childe Roland wrote: Does anybody know where I can get more information about transfering existing code to be client side?? Probably just by looking at the sdk source code to see what stuff is handled in cl_dll (client side) verses dlls (server side) and, of course, game_shared (for things that

[hlcoders] RE: View vectors in a hud?

2005-04-22 Thread Imperio59
You can just use the local player's EyeAngles and figure out if pitch 90, yaw 180, etc etc... And get some sleep man , you sound tired ;) -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.10.2 - Release Date: 21/04/2005

Re: [hlcoders] Netcode and Vehicles

2005-04-22 Thread SB Childe Roland
Ok, so I decided to create my own vehicle class, CPropCGjeep. It derives from CPropVehicleDriveable on the server side, and C_PropVehicleDriveable on the client side. I did this using an #ifdef CLIENT_DLL like is shown many times in the code. #include cbase.h #ifdef CLIENT_DLL

Re: [hlcoders] Shared-Jeep-Code Thread

2005-04-22 Thread Jeffrey \botman\ Broome
SB Childe Roland wrote: I basically tried to create one class that contains all the functions of both the PropVehicleJeep and C_PropVehicleJeep. When I compile it, I still get one error. All of this is just from grepping the the source code. I haven't actually worked with any of this so I might

RE: [hlcoders] VGUI and Schemes... (Again.)

2005-04-22 Thread Alfred Reynolds
Override Panel::SetScheme() in your panel class (both Hscheme and string versions), write a simple pass thru and drop a breakpoint on it. I bet that the view port or something similar is resetting your panels scheme after construction. Scheme application is recursive, it applied to all children

[hlcoders] Shared-Jeep-Code Thread

2005-04-22 Thread SB Childe Roland
I basically tried to create one class that contains all the functions of both the PropVehicleJeep and C_PropVehicleJeep. When I compile it, I still get one error. - CBaseVehicle.obj : error LNK2001: unresolved external symbol private: