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Yes, this was requested by a mapper on my team so I fixed it. In
CPropRotatingDoor::Spawn(), comment out the line:
m_flDistance = fabs(m_flDistance);
This would make prop doors only open in one direction (making it impossible
to have double-door
Ok, got it working, but it was not easy because I did not know I had to add
the DECLARE_CLASS_SIMPLE macro in my class declaration to use the
MESSAGE_FUNC_PARAMS macro. If that is accurate, you may want to change
your documentation to reflect it because it shows a class using the
message macro wit
Can anyone tell me where const char *options comes from ?
It is used to set the weaponType to the required muzzleflash,
trouble is I've been getting assert errors, I stuck in a DevMsg
and the token is not what I expected it to be... To sort this out
I really need to know exactly where the token com
It comes from an animation event. Char *options is the options parameter
to the event, and usually holds information about the muzzleflash, eg
what style to draw or a scale value.
Eg your fire animation might include this event:
$sequence fire "Fire01" snap fps 30 activity ACT_VM_PRIMARYATTACK 1
Actually I got some code for you if your interested.
Yes I fixed up this as well. I based it off the CPropDoorRorating
Mine is called CPropDoorOneway and it 1 ways the door. If you set the flag
in hammer "Reverse Dir" it will reverse the direction of the door.
r00t 3:16
CQC Gaming
www.cqc-gaming
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