--
[ Picked text/plain from multipart/alternative ]
I too have been trying to do this. I started by looking at the p_ model
weapon attachment code. This uses EF_BONEMERGE, which calculates the
position of the attached entity in local space by merging the joints between
the p_ weapon model and the p
Watch out, here comes Al!
--- NuclearFriend <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Rage quits are funny.
>
> /me continues to tend to the sacred list.
>
> On 5/6/05, Dominic Afonso <[EMAIL PROTECTED]>
> wrote:
> >
> > ok fair enough, cheers for the sup
--
[ Picked text/plain from multipart/alternative ]
Rage quits are funny.
/me continues to tend to the sacred list.
On 5/6/05, Dominic Afonso <[EMAIL PROTECTED]> wrote:
>
> ok fair enough, cheers for the support Ben, i'll stick to google next
> time.
> Hope no more non-programmer morons clutter y
Ahh, thats a big help omega
Thanks for your input as well
Adam
--- "Tony \"omega\" Sergi"
<[EMAIL PROTECTED]> wrote:
> If it doesn't show up right away, do "heartbeat" in
> the console after you
> set sv_lan to 0.
>
>
> -Original Message-
> From: Matthew Kelley [mailto:[EMAIL PROTECTED]
If it doesn't show up right away, do "heartbeat" in the console after you
set sv_lan to 0.
-Original Message-
From: Matthew Kelley [mailto:[EMAIL PROTECTED]
Sent: May 6, 2005 10:22 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] 2 questions
Okay well I'll continue to poke
Okay well I'll continue to poke around the SDK...
However, about the first question, you say it is common with all 3rd
party mods? Does this mean there is no way to host an interenet game
with my mod?
On 5/6/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> the second is common with all 3rd pa
It just disappeared, poof gone.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: "Andrew (British_Bomber)" <[EMAIL PROTECTED]>
To:
Sent: Friday, May 06, 2005 9:39 AM
Subject: Re: [hlcoders] Doors func_door_rotating / prop_door_rotating
lol, was it still solid or did sino
A google search won't reveal the best way of using the already present crc
code in the sdk, I'd rather not reinvent the wheel as it were!
I'm not sure what you mean by "not got any real entities there"... The
entities are present in the map and in the global entity list, it just seems
that it giv
damn my ignorance, cheers for the reply lads. Dom
_
Be the first to hear what's new at MSN - sign up to our free newsletters!
http://www.msn.co.uk/newsletters
___
To unsubscribe, edit your li
Dunno if the demo commands are open in the code, but you could just
copy the way the screenshots create the file name and put it into the
demo command then all you have to do is remove any checks for
arguments and your done. All you would need to do is type record and
it will record de_dust001.dem
Dominic,
At 09:23 AM 5/6/2005, you wrote:
>look out i'm having a moment of madness and invading your mailing list
>again. it seems that the code that controls the end game screenshot features
>ie filename = mapname and the fact the screenshot is taken at the end of the
>map could be modified to tak
look out i'm having a moment of madness and invading your mailing list
again. it seems that the code that controls the end game screenshot features
ie filename = mapname and the fact the screenshot is taken at the end of the
map could be modified to take a demo at the start of a map and name it in
Any further thoughts on this? Would still like to see our stuff work
under BSD.
On Apr 27, 2005, at 9:11 PM, Jonathan Dance wrote:
My mistake, it does actually call /usr/bin/gcc-3.4, not ld (I just
assumed it was ld since it uses ld-like options). I don't believe
we've modified the Makefile much at
lol, was it still solid or did sinor door just delete itself?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
ok fair enough, cheers for the support Ben, i'll stick to google next time.
Hope no more non-programmer morons clutter your sacred mailing list. Cheers
again, Dominic.
From: "Ben Everett" <[EMAIL PROTECTED]>
Reply-To: hlcoders@list.valvesoftware.com
To:
Subject: RE: [hlcoders] so no code talk
Date
15 matches
Mail list logo