TF2...TF2...hang on in there... ;-)
SB Childe Roland wrote:
Noone has done it??
On 6/30/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
I've recently tried to tackle adding prediction to vehicles and wound up
finding it was a more difficult task than I realized. I've heard the
issue
The compiler is most assuredly clever enough to optimize away the
clause entirely considering there's no code to be executed therein.
On 7/8/05, SB Childe Roland [EMAIL PROTECTED] wrote:
Why wouldn't you comment out the entire if statement?? Do you like
wasting processor cycles?
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I don't love it :( I tried to get the hud to draw a filled rectangle
only to get nothing, using code that works right in the same
conditions on other panels. Seen some dazelmazing stff done though
*cough*vampires bloodlines.
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Draco
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To
Actually, just as a little side note, it seems as long as there is no
function in the expression, no machine code gets added to the program when
an if's statement has no code. So
if ( gpGlobals-maxClients 1 )
{
//return;
}
..adds no real code and no cycles get added. I checked this
Like I said. :P
Thanks for confirming it.
On 7/9/05, Tony Paloma [EMAIL PROTECTED] wrote:
Actually, just as a little side note, it seems as long as there is no
function in the expression, no machine code gets added to the program when
an if's statement has no code. So
if (
Hello,
I like to precache an file like this:
cstrike/sound/test/test.wav
But when i do this i become overflows and the server crashs... Whats wrong?
Has anybody a way to precache extern sound files?
Thanks from Germany!
With friendly reguards
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lol :D Those TF2 quotes are a conspiracy.. They are just there to
give you that tiny glimmer of hope that it will some day release :P :P
:D
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Don't include the cstrike part of the path.
Also, if this is a plugin, use IEngingeSound to precache and not IVEngineServer.
On 7/9/05, Ratman2000 [EMAIL PROTECTED] wrote:
Hello,
I like to precache an file like this:
cstrike/sound/test/test.wav
But when i do this i become overflows and
My HUD has an old-school Diablo II-type archaic look... I got the health
working, with a Health Bar and everything (and the health bar even has
text inside it to tell you how much health you have) ;)
It's basically all very easy... you set the PaintBackgroundEnabled(
false ) for the panel you're
Alright, my goal: To display a message that is called each time you take
damage and then fade it out within 1 second.
I created my class, I created the label I want to use to display the
message and it works... it updates my label with the damage taken by the
user. But it stays there and never
This is a multi-part message in MIME format.
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[ Picked text/plain from multipart/alternative ]
There is quite a lot of documentation for this at the top of
hudanimations.txt, but here's a quick example.
There are actually a few built in panel animation vars that you can use
( Alpha, FgColor )
Thanks I figured it out... I didn't know I could just use my Label's
name for panel name and change the FG color and alpha, hehe.
Yay, now whenever I get damage I can see how much was done to me... and
I can see how much health I've gained when I pick up health kits.
Matt Boone wrote:
This is
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