The correct path would be "test.wav". When are you trying to precache
the sound? It probably isn't going to work on plugin load.
On 7/10/05, Ratman2000 <[EMAIL PROTECTED]> wrote:
> Hello,
>
> i cant find a way to precache an extern sound... Tested it with this ways:
>
> EngineSounds->PrecacheSound
Bunk beds probably, it's a bit more of a drop, and will definatly not
put you in a good mood
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Wrong side of bed?
On 7/10/05, Childe Roland <[EMAIL PROTECTED]> wrote:
>
> I'm pretty sure they'll wait till they've screwed enough people out of
> their money by selling them HL2 without promised features, then theyll
> throw those features int
Hello,
i cant find a way to precache an extern sound... Tested it with this ways:
EngineSounds->PrecacheSound( "cstrike/sound/test.wav", true );
EngineSounds->PrecacheSound( "sound/test.wav", true );
EngineSounds->PrecacheSound( "test.wav", true );
EngineSounds->PrecacheSound( "cstrike\\sound\\
I'm pretty sure they'll wait till they've screwed enough people out of
their money by selling them HL2 without promised features, then theyll
throw those features into a new product and sell the same shit to the
same people again
On 7/9/05, Andrew (British_Bomber) <[EMAIL PROTECTED]> wrote:
>
it works on all panels. I use it on a normal vgui::panel no problem.
I have had the same issue as you do, some panels draw fine without a
background, and then others won't draw anything other than text
without a background. I haven't been able to figure out why, I am
just forced to draw the backg
so surface()->DrawFilledRect() only works on an image panel? Do I have
to make a child panel to my current one to do this?
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Draco
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