[hlcoders] Comment

2005-08-20 Thread John Sheu
view_scene.cpp, line 2315 // FIXME: I disabled cheap water LOD when local specular is specified. // There are very few places that appear to actually // take advantage of it (places where water is in the PVS, but outside of LOD range). // It was 2 hours before code

Re: [hlcoders] Fade a overlay texture out?

2005-08-20 Thread Adam \"amckern\" Mckern
No, i am useing an r_screenover lay engine->ServerCommand I am useing this, becuase i know it works, and "was" less hassle for another trigger brush i wrote to overlay a texture (sneaking around) Where would i find info about HUD Elements? dev.valve.com? --- Kamran <[EMAIL PROTECTED]> wrote: >