view_scene.cpp, line 2315
// FIXME: I disabled cheap water LOD when local specular is specified.
// There are very few places that appear to actually
// take advantage of it (places where water is in the PVS, but outside
of LOD range).
// It was 2 hours before code
No, i am useing an r_screenover lay
engine->ServerCommand
I am useing this, becuase i know it works, and "was"
less hassle for another trigger brush i wrote to
overlay a texture (sneaking around)
Where would i find info about HUD Elements?
dev.valve.com?
--- Kamran <[EMAIL PROTECTED]> wrote:
>
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