RE: [hlcoders] Compiling mathlib.cpp Under Linux

2005-10-08 Thread Alfred Reynolds
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Add "-m3dnow" to GCC's command line. - Alfred From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dackz Sent: Saturday, October 08, 2005 3:17 PM To: hlcode

[hlcoders] Compiling mathlib.cpp Under Linux

2005-10-08 Thread dackz
I'm trying to compile mathlib.cpp with gcc 3.4.3 on an Intel Xeon i686 processor. Compilation fails with the following: mathlib.cpp: In function `float _3DNow_Sqrt(float)': mathlib.cpp:190: error: impossible constraint in `asm' mathlib.cpp: In function `float _SSE_InvRSquared(const float*)': math

Re: [hlcoders] Steam UI Update

2005-10-08 Thread Alexander Galerakis
Well, while I would like to see something like that too, you give a silly reason IMO... Many apps have their own interface style, regardless of what OS they were created for... Even something as widespread as WinAmp uses its own interface and it's by far not the only program that chose that. And

Re: [hlcoders] Steam UI Update

2005-10-08 Thread kenny
again the clients does not meet any windows gui standards! i want to have my default windows design. steam is a windows application and it should look like a windows application. Erik Johnson wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative

Re: [hlcoders] Steam UI Update side effect or other reason

2005-10-08 Thread Christopher Beale
I'm also getting this problem, my half-life folder is full of mdmp's since i've been using the new UI. Adam "amckern" Mckern wrote: I am runing the new steam ui, how ever, every time i load half life, i am geting a nice little mdmp in the half-life folder, at the moment i have around 300 of the

[hlcoders] Problems with observer targets

2005-10-08 Thread Chris Janes
I've setup a custom entity to create security camera style spectator positions; at initialspawn, I create a vector of ehandles to store them. Then in FindNextObserverTarget, I loop through this vector and compare against the existing observer target, if I find it, I return the next item in the vect

[hlcoders] Steam UI Update side effect or other reason

2005-10-08 Thread Adam \"amckern\" Mckern
I am runing the new steam ui, how ever, every time i load half life, i am geting a nice little mdmp in the half-life folder, at the moment i have around 300 of them, is there a reason why i'm collecting mdmp's when i am not crashing? Adam My Website http://www.ammahls.com Lead Progra

RE: [hlcoders] Steam UI Update

2005-10-08 Thread Paul Kirby
Any chance on getting the version of the mod displayed on the properties status page for the mods? Thanks in advance Paul > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Paul Kirby > Sent: Fri 07 October 2005 23:13 > To: hlcoders@list.valvesoftware.

Re: [hlcoders] Steam UI Update

2005-10-08 Thread DAV
Yup, I manage to find it after I sended the email... It is alot more simple that I was thinking... Thanks, Davide (DAV) Email: [EMAIL PROTECTED] DAV Levels: http://www.planetquake.com/davlevels/ - Original Message - From: "Adam "amckern" Mckern" <[EMAIL PROTECTED]> To: Sent: Saturday,

Re: [hlcoders] Steam UI Update

2005-10-08 Thread Adam \"amckern\" Mckern
Looks like you did it, good job dav! Now one of my fave mods is at the wiki! Adam --- DAV <[EMAIL PROTECTED]> wrote: > Ok, first sorry if this is not the currect place to > ask this but I searched > everywhere and couldnt find it! > > How do you create a new wiki page? > > Davide (DAV) > Email:

Re: [hlcoders] Steam UI Update

2005-10-08 Thread DAV
Ok, first sorry if this is not the currect place to ask this but I searched everywhere and couldnt find it! How do you create a new wiki page? Davide (DAV) Email: [EMAIL PROTECTED] DAV Levels: http://www.planetquake.com/davlevels/ - Original Message - From: "Alfred Reynolds" <[EMAIL