The .PHY file should be in the same folder as the
model you decomplied(ubless you used the SDK Model)
--- Matthew Lewis <[EMAIL PROTECTED]> wrote:
> Sounds likely. But the thing is that the decompiler
> didn't produce a .phy file.
> I was also unable to find one in the sample player
> models pr
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[ Picked text/plain from multipart/alternative ]
This has already been brought up, and valve will be fixing it soon
--
Draco
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Is it just me, or is vconfig (in sourcesdk/bin) not working anymore?
I suspect that it's a problem with the new UI, as it "works", but
everything is just a white and/or green block.
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Sounds likely. But the thing is that the decompiler didn't produce a .phy file.
I was also unable to find one in the sample player models provided in the SDK.
I read thru the .qc files looking for a hint as to where the phy file might be,
but didn't find one. There must be one somewhere. The quest
It sounds like your process isn't producing an equivalent .phy file.
Try using the original file.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Matthew Lewis
> Sent: Saturday, October 22, 2005 12:56 PM
> To: hlcoders@list.valvesoftware.com
> Subj
The next release should support icons for HL1 mods.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of . . Sent:
Saturday, October 22, 2005 7:14 AM To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Icon Code?
> On 10/21/05, Sylvain Rochette
I am trying to figure out why the ragdoll model causes an Assert() to be
thrown. What I did was take one of the HL2 models (in this case the
humans/group03/female03.mdl) and decompile it. I changed the qc file so
that the model would have multiple skins and recompiled it using
studiomdl. The model
On 10/21/05, Sylvain Rochette <[EMAIL PROTECTED]> wrote:
> Maybe in the wiki you must add
>
> "icon" "icon/to/path/without/the/extension"
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To:
> Sent: Friday, October 21, 2005 12:25 AM
> Subject: RE: [hlcoders] Icon Co
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