Re: [hlcoders] Historical player number statistics

2005-10-31 Thread Adam \"amckern\" Mckern
Mr. Rodriguez (Star Ship Troppers?) Anyway, very good idea, and if i knew more of PHP, then i would love to give you a hand. However my skills fall short of PHPBB CMS's. The steam stats page is powerful, but maybe if you can find the right person at valve, you might be able to contract yourself,

[hlcoders] Historical player number statistics

2005-10-31 Thread Jorge Rodriguez
I've hacked together a small PHP script that scrapes http://steampowered.com/status/game_stats.html and stores the data into a mysql database. I'm currently using it to track the number of people playing TS http://www.vinoisnotouzo.com/steam.php so that I can see how it does over a period of time.

Re: [hlcoders] Lost Coast Commentary System

2005-10-31 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Thanks Robin, glad to know I was actually really close to figuring it out :D Also the tips you gave on the design aspects of LC really got my thinking gear going. On 10/31/05, Robin Walker <[EMAIL PROTECTED]> wrote: > > > I updated the wiki with

RE: [hlcoders] Lost Coast Commentary System

2005-10-31 Thread Robin Walker
I updated the wiki with a breakdown of the how to use the Commentary System. http://developer.valvesoftware.com/w/index.php?title=Commentary_System http://developer.valvesoftware.com/wiki/Point_commentary_node It's all contained within the game & client DLL, so you'll need to merge

Re: [hlcoders] Cannot convert parameter error c2664.

2005-10-31 Thread Julian Moschüring
Oups, the 'second' problem :-) ... CGrenadePathfollower::Launch expects a string_t as second parameter. If you look through the code you will see that the Launch function calls FindEntityByName by itself passing to it your string (gEntList.FindEntityByName( NULL, sPathCornerName, NULL )). It shoul

Re: [hlcoders] Cannot convert parameter error c2664.

2005-10-31 Thread Julian Moschüring
Hey! GetAbsOrigin is a function. By using it without parantesis you pass a pointer of this function which is of type 'const Vector &(void) const' which is wrong. Use ... gEntList.FintEntityByClassnameNearest( "path_corner", GetAbsOrigin( ), 0 ) ... then you pass the result of the function call Get

[hlcoders] Cannot convert parameter error c2664.

2005-10-31 Thread tfritz
//this line of code works just fine. CGrenadePathfollower *pGrenade = CGrenadePathfollower::CreateGrenadePathfollower( vecSrc, angAiming, GetOwner()->edict() ); //this line of code gives me problems in the 2nd parameter pGrenade->Launch(300, gEntList.FindEntityByClassnameNearest("path_corner", Get

Re: [hlcoders] HL2 SDK Update Request Please

2005-10-31 Thread Jeremy Swigart
-- [ Picked text/plain from multipart/alternative ] Thanks alot for the response Alfred. I'll be in touch via email. J On 10/31/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > Life has been very busy with Lost Coast and other projects. I am going to > chase this request up internally. We actua

Re: [hlcoders] HL2 SDK Update Request Please

2005-10-31 Thread Josh Becker
-- [ Picked text/plain from multipart/alternative ] Thanks for the response... yay!! :) :) :) On 10/31/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > Life has been very busy with Lost Coast and other projects. I am going to > chase this request up internally. We actually have bigger plans for

RE: [hlcoders] HL2 SDK Update Request Please

2005-10-31 Thread Alfred Reynolds
Life has been very busy with Lost Coast and other projects. I am going to chase this request up internally. We actually have bigger plans for a bot SDK, that is why I hesitated with my answer. This is also the first time I saw this request, please feel free to email this questions directly in t

Re: [hlcoders] HL2 SDK Update Request Please

2005-10-31 Thread dvander
You must be new around here ;) ~dvander http://www.bailopan.net/ > -- > [ Picked text/plain from multipart/alternative ] > I like how there is still no response to this. These changes are greatly > needed, but Valve just chooses which emails to ignore... An affirmative > "no > this isn't ha

Re: [hlcoders] HL2 SDK Update Request Please

2005-10-31 Thread Jeremy Swigart
-- [ Picked text/plain from multipart/alternative ] Yea. I was hoping with Lost Coast out now, and the announced focus on an SDK update and new content for a few games that this would be a good opportunity to try this request again. I'd love to expand my bots( http://www.omni-bot.com/) to support H

Re: [hlcoders] HL2 SDK Update Request Please

2005-10-31 Thread Josh Becker
-- [ Picked text/plain from multipart/alternative ] I like how there is still no response to this. These changes are greatly needed, but Valve just chooses which emails to ignore... An affirmative "no this isn't happening" would suffice instead of ignoring it altogether. On 10/27/05, Ignacio Martí

Re: [hlcoders] Attn Valve, Minor Lost Coast Bug.

2005-10-31 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] I've never noticed that before. I bet you that that key bind option only exists in Counter-Strike Source. Dan On 31/10/05, LDuke <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I found out about it the sam