Mr. Rodriguez (Star Ship Troppers?)
Anyway, very good idea, and if i knew more of PHP,
then i would love to give you a hand. However my
skills fall short of PHPBB CMS's.
The steam stats page is powerful, but maybe if you can
find the right person at valve, you might be able to
contract yourself,
I've hacked together a small PHP script that scrapes
http://steampowered.com/status/game_stats.html and stores the data into
a mysql database. I'm currently using it to track the number of people
playing TS http://www.vinoisnotouzo.com/steam.php so that I can see how
it does over a period of time.
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Thanks Robin, glad to know I was actually really close to figuring it out :D
Also the tips you gave on the design aspects of LC really got my thinking
gear going.
On 10/31/05, Robin Walker <[EMAIL PROTECTED]> wrote:
>
>
> I updated the wiki with
I updated the wiki with a breakdown of the how to use the Commentary System.
http://developer.valvesoftware.com/w/index.php?title=Commentary_System
http://developer.valvesoftware.com/wiki/Point_commentary_node
It's all contained within the game & client DLL, so you'll need to merge
Oups, the 'second' problem :-) ...
CGrenadePathfollower::Launch expects a string_t as second parameter. If
you look through the code you will see that the Launch function calls
FindEntityByName by itself passing to it your string
(gEntList.FindEntityByName( NULL, sPathCornerName, NULL )).
It shoul
Hey!
GetAbsOrigin is a function. By using it without parantesis you pass a
pointer of this function which is of type 'const Vector &(void) const'
which is wrong.
Use
... gEntList.FintEntityByClassnameNearest( "path_corner", GetAbsOrigin(
), 0 ) ...
then you pass the result of the function call Get
//this line of code works just fine.
CGrenadePathfollower *pGrenade =
CGrenadePathfollower::CreateGrenadePathfollower( vecSrc, angAiming,
GetOwner()->edict() );
//this line of code gives me problems in the 2nd parameter
pGrenade->Launch(300,
gEntList.FindEntityByClassnameNearest("path_corner", Get
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Thanks alot for the response Alfred. I'll be in touch via email.
J
On 10/31/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> Life has been very busy with Lost Coast and other projects. I am going to
> chase this request up internally. We actua
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Thanks for the response... yay!! :) :) :)
On 10/31/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> Life has been very busy with Lost Coast and other projects. I am going to
> chase this request up internally. We actually have bigger plans for
Life has been very busy with Lost Coast and other projects. I am going to chase
this request up internally. We actually have bigger plans for a bot SDK, that
is why I hesitated with my answer.
This is also the first time I saw this request, please feel free to email this
questions directly in t
You must be new around here ;)
~dvander
http://www.bailopan.net/
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> I like how there is still no response to this. These changes are greatly
> needed, but Valve just chooses which emails to ignore... An affirmative
> "no
> this isn't ha
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Yea. I was hoping with Lost Coast out now, and the announced focus on an SDK
update and new content for a few games that this would be a good opportunity
to try this request again. I'd love to expand my bots(
http://www.omni-bot.com/) to support H
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I like how there is still no response to this. These changes are greatly
needed, but Valve just chooses which emails to ignore... An affirmative "no
this isn't happening" would suffice instead of ignoring it altogether.
On 10/27/05, Ignacio Martí
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I've never noticed that before. I bet you that that key bind option only
exists in Counter-Strike Source.
Dan
On 31/10/05, LDuke <[EMAIL PROTECTED]> wrote:
>
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> I found out about it the sam
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