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My solution to the problem was unistall DOD:S, but the better one is just
play windowed(I didn't think of that one! I might have to grab it again)
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Draco
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My DOD:S has been crashing ever since I taskmanager ended it while it was
fullscreen...it only crashes on fullscreen mode...anyone have words of
wisdom?
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ts2do
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Hi Tim,
I would be interested in joining this list if possible...
- Original Message -
From: "Tim Holt" <[EMAIL PROTECTED]>
To: ; "Che" <[EMAIL PROTECTED]>
Cc:
Sent: Tuesday, January 24, 2006 5:41 PM
Subject: Re: [hlcoders] Blind project
Che, I have forwarded your email on to a serio
Hello,
I have another suggestion. Perhaps you could contact the people at
http://gamescc.rbkdesign.com/
They are the creators of Doom3[CC] Mod (Closed Caption) which was created to
allow hearing impaired people to play Doom 3 easily without missing part of
the experience. They are working on othe
As to the textures, I think black textures with a white edging might work
best, but this is one area that will take a bet of testing to determine the
best approach. Either way, the textures should be quite simple to create,
and I am totally open to any ideas.
You can get an idea of how the voic
Ah I think i understand what you mean about a black and white level. I
downloaded the vOICe software from http://www.seeingwithsound.com/. I get now
how it creates different sounds based on an image. I pasted below a
description from the website for those that are curious about how it works.
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I could create the levels for you - the software part I unfortunately don't have
time for, thought I am interested in the idea.
When you say black and white textures, do you mean having a wall be all black,
or a floor all white, or more a mixture like a checkerboard pattern?
Tim
Quoting Che <[EM
Che, I have forwarded your email on to a serious games mail list which is
frequented by game developers interested in education, training and so forth.
They might find it interesting.
Here's an idea to toss out there. What about creating a system where
descriptions of textures could be placed in
Hey Alexander,
Of course, please post what you can far and wide. Feel free to give out
my email address [EMAIL PROTECTED]
And many thanks for this.
Also, I am doing research on various console commands that will help the
blind player, as accessing the menus is tricky without sight. Do you k
Hello Che,
this is certainly for a noble cause. I can't help with the development but I
have posted your message on my HL2 & Steam news website, Mod HQ, to
hopefully get more people's attention. If you are not ok with that for any
reason I can remove it of course, just ask. Good luck with this pro
This is a multi-part message in MIME format.
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Greetings,
My name is Che Martin and I am a blind player of hl2. This is accomplished
by using a piece of software that turns images into decipherable sounds. You
can get an overview of this sof
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None of that is possible with just the server plugin interface provided by
the SDK. There is a thread on the hl2coding.com forums about using offsets
to access/change the armour, health, etc.
In the past, a number of people have included cbase.h
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Hi everyone,
How are weapon animation events properly meant to be used? I have a sequence
with an event on a model, the QC line is:
$sequence swing "v_human_shortsword_swing" activity ACT_VM_MISSCENT
Hello All
I am trying to set players info via a Server Plug-in, but I cant seem to see
any code to achieve this.
I can get the players info like Armour, Health x, y, z Pos etc, but just
cant set them :(
I'm also hoping to be able to move a player to any x, y, z pos on the map, a
bit like a telepo
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