Nothing needed addressing and you addressed nothing but instead attempted to
start a flame war. The fact is, this is hl CODERS and is a place where spam
should be kept at the minimum possible.
It's very natural for people who signed up here for a good reason,
especially people like amckern who o
--
[ Picked text/plain from multipart/alternative ]
Hey all,
I'm looking to have the players footstep sounds change at various points in
the game. I've figured (with help from others) the best way to do this is to
make the new footstep sounds with the same name and _combine added onto the
end.
How
pSoundName is a pointer to the stringtable's version of the name, which
you shouldn't really be touching. Your strcat is writing over the top of
stringtable memory.
Try replacing:
const char *pSoundName = physprops->GetString( stepSoundName );
CSoundParameters params;
if (
hi
strcat takes the second parameter and copys the data into the first
parameter starting at the terminating null character and returns the
first parameter.
so if you pass
strcat((char*) pSoundName, "_combine")
as a parameter to a function the actual value of pSoundName will change!
So every cycle
okay, you won Alex! :-(
hey, but you forgot to write the actual sound name into szSoundName.
The easiest way to do this is to write
Q_snprintf( szSoundName, sizeof( szSoundName ), "%s%s", pSoundName,
"_combine" );
instead of
Q_strncat( szSoundName, "_combine", sizeof(szSoundName),
COPY_ALL_CHARACT
Talia,
That is some interesting stuff and I will definitely look into your
suggestions, thanks much.
Matt
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spektre
Sent: Thursday, January 26, 2006 9:06 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [h
--
[ Picked text/plain from multipart/alternative ]
I don't see how people should be angered over such a petty issue. If you do
not want to deal with them just don't read or answer their messages. I think
its a little annoying to read these kinds of messages moreso than to read
level design or supp
--
[ Picked text/plain from multipart/alternative ]
Myself have looked at the npc jump code, for antlions. What I understood to
be occuring, though I could be wrong, and it has been a while since I
examined it, but it is basically the same as using the hint node override
jump position except the co
Would you please just stop?
I signed up for hlcoders just a week ago, to learn more about...
*gasp* Half Life coding. And Im regretting it already.
It's like littering. Sure 100 people can just step over your trash,
it's very easy - but it's easier if you just dont drop it to begin with.
Fi
Cool!
Some of this stuff needs to find a home in nightfall
at some stage - thanks for the tips
Adam
--- Chris Harris <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Myself have looked at the npc jump code, for
> antlions. What I understood to
> be occuring,
--
[ Picked text/plain from multipart/alternative ]
C:\sandbox\CodeTrunk\scripts\obj>%sourcesdk%\bin\vice -nopause -encrypt
%ICE_KEY% -newext .ctx ..\weapon_kf7.txt
Extra App ID set to 211, but no SteamAppId.
Was working fine for me the other day... /cry. any ideas?
--
_
--
[ Picked text/plain from multipart/alternative ]
As stated in the conversation titled *Source SDK Update Released*:
http://list.valvesoftware.com/mailman/private/hlcoders/2006-January/016175.html
This has to be dealt with at a per tool basis and will be solved in the next
SDK update...vice is a
> I posted here about getting a level created for blind players,
> and though three folks said they would help, they all flaked
> out on me and I have heard nothing else from them
That's kind of a strong statement. It's only been about 48 hours since you
made your original posting. Lots of peopl
No, these are people that emailed me privately and said they would help,
but are no longer answering emails from me.
That is ok though, I have a level guy that is standing by his word and
helping out for a good cause.
- Original Message -
From: "Don" <[EMAIL PROTECTED]>
To:
Sent: Fri
14 matches
Mail list logo