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Thanks Robin :D
This is a bit OT, but inbetween builds I just started getting this error.
client Could not open the temporary file 'c:\bbssrc\cl_dll\Debug
HL2MP\RSP01.rsp'. Make sure the file exists and that the directory is
not write-protec
If you have a clientside entity that you'd like to position a hud
element around, use these utility functions in cdll_util.cpp:
bool GetTargetInScreenSpace( C_BaseEntity *pTargetEntity, int&
iX, int& iY, Vector *vecOffset );
bool GetVectorInScreenSpace( Vector pos, int& iX, int& iY,
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NuclearFiend, great stuff thanks, yeah I am trying to put the sprite "at"
the vector position on the screen, I should of been more clear about that.
Omega, this is only going to be shown to a group of players, not all of
them. Thanks for the top
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I just thought I'd note this will only work if you are trying to get a "top
down" position of the entity on the screen (assumed by how you assigned x to
x and y to y directly). But if your trying to draw the sprite "at" the
vector position on the
You need to use ScreenTransform.
(equivalent to the triapi->WorldToScreen in hl1)
Also.. is this object you're pointing at, supposed to be pointed at by all
players on the server, no matter what or something?
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-- omega
Heroes of Excelsior
http://www.heroesofexcelsior.com
Blackened I
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Look at the way origins are scaled to a 2D screen space in
CMapOverview::DrawMapPlayers() and CMapOverview::WorldToMap
On 4/11/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
>
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> Thanks guy,
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Thanks guy, I have gone a different way and am just using a server side
entity which works well.
This is more a questions about maths theory than anything else, so I have
the Vectors transmitting perfectly :D But making them usable on the HUD is
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