Re: [hlcoders] Identifying all players in the current view

2006-05-01 Thread Philip Withnall
This is a multi-part message in MIME format. -- That sounds good. Thanks! :-) John Sheu wrote: > Loop through all the players, calling IsDormant() on them. That should > let you pick out the ones that are being currently server-updated (and > thus in your PVS). > > John Sheu > > _

Re: [hlcoders] How to get the msec value for the bots in the HL1 engine?

2006-05-01 Thread THE STORM
Jeffrey "botman" Broome wrote: THE STORM wrote: Hi all, I know that this question is a bit outdated but I want to ask how is the best way to get the msec value for the RunPlayerMove() call? I'm talking about the old HL1 engine. I tried with gpGlobals->frametime * 1000; Work good first 30 minute

Re: [hlcoders] Identifying all players in the current view

2006-05-01 Thread John Sheu
Loop through all the players, calling IsDormant() on them. That should let you pick out the ones that are being currently server-updated (and thus in your PVS). John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] Identifying all players in the current view

2006-05-01 Thread Jorge Rodriguez
Philip Withnall wrote: I'm trying to code a sniper view mode which identifies all the players currently visible in the active player's view, and displays information about each of them floating above them. I've had several ideas, including: just displaying the information for everybody on the se

Re: [hlcoders] How to get the msec value for the bots in the HL1 engine?

2006-05-01 Thread Jeffrey \"botman\" Broome
THE STORM wrote: Hi all, I know that this question is a bit outdated but I want to ask how is the best way to get the msec value for the RunPlayerMove() call? I'm talking about the old HL1 engine. I tried with gpGlobals->frametime * 1000; Work good first 30 minutes and after that the bots start

[hlcoders] Identifying all players in the current view

2006-05-01 Thread Philip Withnall
This is a multi-part message in MIME format. -- I'm trying to code a sniper view mode which identifies all the players currently visible in the active player's view, and displays information about each of them floating above them. I've had several ideas, including: just displaying the information

[hlcoders] How to get the msec value for the bots in the HL1 engine?

2006-05-01 Thread THE STORM
Hi all, I know that this question is a bit outdated but I want to ask how is the best way to get the msec value for the RunPlayerMove() call? I'm talking about the old HL1 engine. I tried with gpGlobals->frametime * 1000; Work good first 30 minutes and after that the bots start to be stucked in t