Re: [hlcoders] Traces

2006-06-15 Thread Teddy
You can get the vector position of the point of collision in a trace_t, it's tracename.endpos On 6/15/06, John Sheu [EMAIL PROTECTED] wrote: Are there any model traces that give the actual point of collision, instead of just the 0.0f-1.0f value in a trace_t? IPhysicsCollision::TraceCollide()

[hlcoders] BuildTransformations for own bone code

2006-06-15 Thread Jose Luis Gonzalez
Sorry for posting another time, but still don't work, i need some help with this, if someone can help me. Please, i need some help with this, any idea? I don't know if this is correct (don't work). I use it in the BuildTransformations Code with boneSimulated[i]=true for i=(Arrayoftargetbones);

RE: [hlcoders] Traces

2006-06-15 Thread Jay Stelly
Are there any model traces that give the actual point of collision, instead of just the 0.0f-1.0f value in a trace_t? IPhysicsCollision::TraceCollide() seems like a good candidate, but not quite, as it doesn't give me the point of intersection. If you're talking about a ray trace, then the

RE: [hlcoders] TraceRay not hitting player's head

2006-06-15 Thread Matt Boone
A better way to do this is to increase the size of the surrounding box for the player. You will want to call this in your player spawn function: CollisionProp()-SetSurroundingBoundsType( USE_HITBOXES ); The collision property will then update the absbox whenever the entity's angles, position or

Re: [hlcoders] TraceRay not hitting player's head

2006-06-15 Thread Teddy
Something very simple you should check (if you haven't already), load up the player model in model viewer and take a look at the hitboxes. Make sure the head hitbox matches is the right size and in the right position, it could be the cause of your problems and is very easy to fix On 6/13/06, JG

Re: [hlcoders] HL2DM Updated Source?

2006-06-15 Thread Ryan Sheffer
-- [ Picked text/plain from multipart/alternative ] We are all waiting for it, till then we are stuck with rotting code. On 6/14/06, Michael Davidov [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Will the SDK be updated any time soon to incorporate the latest

Re: [hlcoders] studiomdl.exe not working?

2006-06-15 Thread Ryan Sheffer
-- [ Picked text/plain from multipart/alternative ] Ive had this issue so I compile models to Half-Life 2 instead of my mod which is currently using the updated engine that doesnt work. On 5/25/06, Tony omega Sergi [EMAIL PROTECTED] wrote: I didn't bother trying out the beta engine because of