Looks like another symptom of this new Physical Mayhem bug is the "Object
attached to Physcannon has no physics object" error I mentioned earlier. I
added an assert for it, and it hit it on an ordinary barrel that somehow was
lacking a physics object.
+ m_ModelName {pszValue=0x039452
I use OnScreenSizeChanged
ISurface.h
// video mode changing
virtual void OnScreenSizeChanged( int nOldWidth, int nOldHeight ) = 0;
Does the job I think.
On 7/12/06, John Sheu <[EMAIL PROTECTED]> wrote:
So what's the best way to make a HudElement full-screen? I've tried out a few
approaches,
So what's the best way to make a HudElement full-screen? I've tried out a few
approaches, but I'm not sure which one could be considered "correct" in the
spirit of VGUI implementation. Note: just setting it 640x480 in
HudLayout.res won't work for us widescreeners.
Hooking into VidInit(
3 matches
Mail list logo